hi. watching at the EDU.txt file :book: , i noticed that, among the attributes of the cavalries, there isn't anymore: Wedge,.
did i miss something? is it already among some 'hidden' attributes? what about if i write it on the EDU.txt file?
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hi. watching at the EDU.txt file :book: , i noticed that, among the attributes of the cavalries, there isn't anymore: Wedge,.
did i miss something? is it already among some 'hidden' attributes? what about if i write it on the EDU.txt file?
It was removed because it's bloody useless under the RTW engine. The human player learns right fast to not bother with it, and the AI using it just nerfs its cavalry.
where's me infantry wedge!? ~:pissed: come on, how else can a good Sue be svin? curse ye RTW gods
Methinks you'll have to settle for imagining cute piggy snouts on them. :clown:
I guess it was all in my head then. But I thought wedged worked great. I'm sad it's gone. It looks cooler too.
I actually purposely tested the thing. With cataphracts and other high-end assault cav, against various lame-ass levy troops.
It sucked. Bad. Which only reinforced the impression I'd gotten from the AI's attempts to use it in campaign game.
Really? In my vanilla game, wedge actually fulfilled the function of splitting the ranks of an enemy army (Me: Scipii vs AI Brutii), of course that wedge was quickly reinforced by other cavalry charges which split the army in two, ultimately ending in my victory. I RULZ!1Quote:
Originally Posted by Watchman
The only advantage to the Wedge is when manauvering on the battlefield, which really gives the human an advantage if he uses it properly. In reality that was the real benefit of the wedge in reality as well.
https://youtube.com/watch?v=tzn3xsHivO8Quote:
Originally Posted by blitzkrieg80
You can get more or less the same result with a deep column formation (IRL too, far as I know). IRL one major point of the wedge was that it made it easy for the squadron commander to "aim" the charge into any weak spot there might appear in the enemy frontage, potentially driving the attack home deep into the ranks and virtually cleaving the unit in two.
In RTW, the usual result is the whole wedge more or less stopping cold and getting enveloped once it reaches the enemy... :no:
I'd really rather not think of all the enemy cavalry general units I've killed with ease due to that, often enough with rather lighter horse to boot.
Basically the wedge was a formation to approach the enemy not to charge home with. That is, it is easyer to keep formation following the guy in front of you than alligning with someone left or right of you. Short before contact with the enemy the men in the rear rank of the wedge started running, and so, if everything went right, a proper line (or assault column) was formed on the point of choke.
yay! :applause: I can't fool you with pseudo-German. if only my nonsense can reach 1 person ~;)Quote:
Originally Posted by Watchman
In their styes with all their backing
they don't care what goes on around.
In their eyes there's something lacking
what they need's a damn good whacking.
Huh, and I thought you'd learned a Norwegian word. I'm sure you understand "perler for svin".Quote:
Originally Posted by blitzkrieg80
wedge works if you know how to use it! can someone tell me how to make wedge formation work in EB?
The only use for it in any TW was on infantry to widen a gap in the enemy line by wedge->non-wedge. It never every worked for cavalry since the whole black stopped after the first 3 guys hit.
You don't order the cavalry to attack the enemy, you use it against enemy units that have some space in between them to seperate them, and you order your cavalry to move past the two enemy units. This blasts a larger hole in their line if done correctly with powerful cavalry (round shield cavalry from vanilla need not apply), and then you can get into the enemies rear and also follow up the attack with infantry. It took me quite a bit of time to learn how to use it, and you need to make sure the hole isn't too small to begin with, otherwise you'll get stacked up.
I actually did this yesterday in a Rome vs Spain vanilla battle online, and it worked. I still lost the stupid battle though, Urban Cohorts are ridiculous, even Bull Warriors are no match, so my flanks collapsed despite my success at dividing and routing the Triarii holding the center.
huh?
Anyways: Visarion, if you want to enable the wedge, just look at a vanilla EDU, find a unit you know has the wedge, and copy the ability you see in it to the EB EDU, to the units you want a wedge for.
and no, wedges are crud. they are only really good for manuever-at best. there simply is no good use for them, and piling 3 cavalry units into a triangular formation works WAY better than a wedge lead 1 or 2 cavalry units, as you take fewer losses, and affect more enemy area.
@ Fallen: correct, but its EB, not vanilla. cavalry is a whole other monster in EB. if you can replicate the sucess you had in vanilla in EB, then great. I'll warn you, cavalry might not succeed though in EB (they are nothing like vanilla cavalry, as you should know)
Oh? Any reason why the jumping animation was taken out? Come to think of it, I've been playing nothing but EB for the past few months and have forgotten that cavalry had that animation.
It would jump over the first rank of a phalanx and horribly rape it.
I Think some horrible light horse units should have jumping animation restored!!! :furious3:
I think some Basic Nomad horse archers, as well, as Hippakontistai, should have this too, as they aren't wearing any armour to weigh their horsies.... :yes: and every cavalry who only wear a simple cloth should have jumping ability.......
Just kidding.... :clown: but why the light horse can't jump? That's what I've think after reading all the posts...
I think the wedge formation should be re-implemented in the multiplayer EDU.
But I agree that the AI would have no idea how to use it, and it would just nerf their cavalry in single player.
By the way, does anyone play EB online?
Sure is necro thread here.
It was a statement of fact, not a judgement.
Anyway, CW ? Doubtless a light cavalry trooper could get his horse to jump a pretty decent distance even under combat conditions. It's just very very hard to see why he would want to, as it serves no purpose at all (beyond clearing the occasional obstacle, and really, you're better off just going around) and mainly runs an unpleasantly high risk of something going seriously wrong, chiefly regarding the issues of "landing", "footing" and "the horse's legs"...
Let's not even talk about what a gigantically bad idea it would be if the "projected landing zone" were full of grown men with shields and long pointy things.
So, do you generally state "boy this is a nice fresh thread" when a new thread is formed?
No, you don't. And therein lies the problem. The fact that you even made a statement, shows a judgement.
Anyway, does anyone play EB online?