Re: Where are the textures?
presumabley you're using RTW - you need to unpack the packs folder first before you can find the textures..
see this
http://www.twcenter.net/wiki/Unpakin...s:Step-by-Step
Re: Where are the textures?
Hi all again...
So Thx Makanyane for help... I solved it :)
But I stucked at another problem, so lets take it from the begining
I edited one texture from those that I extracted, but i dont know in which format i should save it, in .tga , in .dds, or both like the other textures in the foldeR(*.tga.dds)?
So i tried to make it only with .tga, then with .dds, but in the battle there is no changes
Note: I maked an entire new Unit with name : Samian Archer
so there is an possibility that i maked an mistake in the .txt files (export_descr_unit_enums.txt, export_descr_unit.txt etc)
So thats the one problem.
The other one is that I dont see "Samian Archers", but "Archers" only.
I followed the steps of the "Tutorial: Adding new units for begginers", from Richard, untill the UI step.
So I hope you can help me with that...
I can sent you the by me writed, lines from the edu, dmb, edue, eu...
Thx for help
Alex
Re: Where are the textures?
try copying and pasting here just the bits you added to edu, dmb and eu for your new unit (the enums file is redundant if you've got RTW patched to 1.5 which most people have now) so we can have a look and see if we can spot problem.
your texture should be saved as a .tga.dds file - or rather saved as a .dds file and named xxx.tga.dds
Note: you only call it a .tga file in the dmb entry! - if you add the .dds bit to the end of the name in the DMB reference the game crashes....
Re: Where are the textures?
The EDU
Code:
type samian archer
dictionary samian_archer ; Samian Archers
category infantry
class missile
voice_type Light_1
soldier greek_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership greek_cities
The EDUE
Code:
samian_archers
samian_archers_descr
samian_archers_descr_short
The DMB
Code:
type samian_archer
skeleton fs_semi_fast_archer, fs_semi_fast_dagger
indiv_range 40
texture greek_cities, data/models_unit/textures/unit_samian_archer_greek.tga
model_flexi data/models_unit/unit_greek_archer_high.cas, 15
model_flexi data/models_unit/unit_greek_archer_med.cas, 30
model_flexi data/models_unit/unit_greek_archer_low.cas, 40
model_flexi data/models_unit/unit_greek_archer_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_archer_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
There are my lines... I have the Gold Edition
I tried with mercenarie, and i did it, but they are prity same with Cretan Archers and i dont want it like that...
I saved the image as UNIT_SAMIAN_ARCHER_GREEK.tga.dds (I converted it as .dds and i maked the .tga with rename :book: )
I want that unit only for greeks...
I hope i helped, to help me :beam:
Thx Alex
Re: Where are the textures?
in your EDU you have
soldier greek_archer, 40, 0, 0.8
that is why it still looks like old greek archer - it probably is!
you need that line to refer to the 'type' line in your dmb entry eg:
soldier samian_archer, 40, 0, 0.8
To get the text for it working right you need in
data/text/export_units.txt lines like
{samian_archer} Samian Archer
{samian_archer_descr} Samian Archers are blah blah blah...... etc.
to answer the next question in advance - you're still using old sprite so it will look like old unit when you zoom out. You need to either make new sprite or comment out that line with semi-colon eg.
;model_sprite
Re: Where are the textures?
Ok I did it... i created my unit :)
Thanks Makanyane, u was an great help :)
Alex