Editing AI Generals in 1.1
I've noticed that the game crashes every time I try to edit the AIGeneral trait in the current version of EB. Is there any way to fix this, or are the traits just hardcoded now?
Edit:
Hmm, all character traits seem hardcoded. The game will crash if I change even one number in terms of either effect or probability. It will still crash after I manually them back to their original values.
So is there any way to mod traits in 1.1? Or do I have a special problem?
Re: Editing AI Generals in 1.1
The problem is not with the game, it's with some text editors like the default Notepad from windows. Try to edit the files with something else, like Textpad; this problem was found out while trying to make EB1.1 work with ALX.exe... the problem was ONLY into notepad. Doing the same changes with something else (I used Geany, not Textpad, but both have been proved to work) solved the issue.
Re: Editing AI Generals in 1.1
Thank you! That is a really bizarre solution.
Re: Editing AI Generals in 1.1
No. It's nothing strange, really. The problem is that Notepad remembers the last encoding it used; and if that happens to be some UTF encoding you need to manually select ANSI instead for editing traits (& script ?) files -- because the game engine does not support Unicode for those files.