Re: RTW- Modificated units
Hi, thanks for that, I've moved the thread out of the Forge though, but I'm not quite sure if this is the right place for it either!
You're obviously providing some suggested revisions to the unit stat's with instructions on how to change them, but I wonder if you could explain what the differences in effect are between your versions and the originals - an explanation like "do this if you want stronger hoplites" etc...
Then maybe we can give this an appropriate title and add it to the 'answers' database.
Re: RTW- Modificated units
Elite Hoplites - Much stronger, attack and defence. Stronger than Spartan.
Has a Roman_centurion and roman_praetorian_cohort_i, plus Spartan hoplite.
East Elephant - Stronger, the driver and missile are now carthagian. More units in by 2 - men 1 - elephant.
Merc Hoplites - Much stronger, officers are roman and the idea is the'yre owned by Scipii. Not to mention much stronger.
Thanks for asking. Oh, yea and Merc hoplites - almost best unit on RTW.:2thumbsup:
Re: RTW- Modificated units
Quote:
Originally Posted by Makanyane
Hi, thanks for that, I've moved the thread out of the Forge though, but I'm not quite sure if this is the right place for it either!
You're obviously providing some suggested revisions to the unit stat's with instructions on how to change them, but I wonder if you could explain what the differences in effect are between your versions and the originals - an explanation like "do this if you want stronger hoplites" etc...
Then maybe we can give this an appropriate title and add it to the 'answers' database.
answers - not exactly how to put it but example
red is the answers and for some reason whenever I post it always put all the writing next to example - unfortunate
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 11, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 10, 7, 7, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0