This was featured on twcenter.net:
Of special interest is the ancient languages + general's speeches in ancient languages.
I though EB might want to incorporate it or look into it.
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Would it be possible to download this and somehow work it into my EB installation? I lmainly ike the EB voices as they are, but would really love the native language pre-battle speeches!
With our usual humpty dumpty pace there are Greek prebattle speeches in the works behind the EB doors. However these are developped rather differently from what ITW has been doing (downloaded the pack just to see what their speech code was like):
Keravnos and me have set up our prebattle speech work to fit in the RTW/M2TW way of doing this -- so we *replace* the RTW/M2TW speeches with EB ones. This should in theory have each general be able to 'come up' with his own speech. (Well, actually, the engine simply scans for each code entry which applies to the given prebattle situation and then picks one of the files defined in the applying code blocks, until it reaches the end of the code file. Or that of the culture code block, I dunno if the engine has been optimised this way.)
ITW on the other hand appears to have (from looking at the export_descr_sounds_prebattle.txt) chosen a simplified approach: a number of speeches have been created and all code entries have been left blank in the text file. Then they seem to have added their own speeches by means of events/hidden traits encoded in the VnV blocks. This should in theory allow for better cohesion (not limited to what the engine thinks about it) as well as some extended stylistic effects (less abundant cheering, and possibly better timing for added effect); but the speeches are limitted to the amount of files created (in fact I'd seen only one speech per faction).
To get as realistic as possible we would have to actually combine both approaches. However this would require a speech for every possible combination of traits; battle conditions; possible after effects (part of the speeches is dedicated to saying "they number ~50% of all the enemy warriors: so time to get cracking!" and similar things). As well as a (trait) mechanism with unique entries in the code to represent a unique combination of traits, conditions et all. Apart from that the mechanism should remove any traces of its work after the battle in order to avoid the general getting progressively more exhaustive each time his army cries for speech... In short: such level of realistic speeches are beyond us, I think.
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That said I know it's been a lot of work (having worked on similar things) to get everything translated, corrected, discussed and approved; nevermind now to get it actually recorded and coded and working in game.
Yes it should be possible to add at least part of it; as EB does not yet have its own prebattle speeches incorporated. So you should be able to replace the relevant (parts of) files with the ITW ones; but whatever you do be sure to back up first. Otherwise you might find your music gone (as ITW seems to have more or less done away with that bit about battles).Quote:
Originally Posted by mlc82
In some languages used by EB factions, it would be necessary to make a lot of stuff up. Latin and Greek wouldn't be hard, but if you wanted Celts to say, e.g. "The enemy outnumber us" or "They have more archers than we do" you'd have to make lots of leaps in the dark. Even the foremost scholars are in debate about comparatives and superlatives in Gaulish and Celtiberian, not to mention all the vocabulary that we don't have.
There are only two options really... Either you don't make speeches, or you do make them and then you have to "make things up" (as in you choose something plausible), because it is absolutely impossible to do this 100% right.Quote:
Originally Posted by Elmetiacos
*grabs green paint* or you can just substitute everything with "WAAAGH!!!" or "HUMIES!!!" or "DA BIG PARTY!!!"
<_< green ftw
So what sort of languages are featured in this pack? Anything EB doesn't have? Perhaps we could collaborate with them in some regards... I'm curious and short on HD space :).
I wonder what Goidels and Aramaeans are doing in Iberia...
Well in the language department ITW features:
-Punic;
-Latin;
-Some form of Celtic;
-Some Iberian and Celt-Iberian language;
-Greek.