Re: The troubles of gifting
Yes, cities that are gifted, revolt, or are bribed do not get a new government built. The script cannot "see" these transfers and doesn't do anything.
Whenever I gift I town I will build the most suitable government I can for the receiving faction before giving it away (sometimes repairing the previous owner's government building is the best option).
Re: The troubles of gifting
Yes, but that´s kinda hard to do if you´re say playing the Epeirotes and gifting Ambrakia and Epidamnos to the Getai, as I recently did. Now they can only ever recruit the weakest Illyrians and skirmishers, and so will be unlikely to seriously challenge the Makedonians as I hoped they would. Oh well, I guess I´ll just have to give them some money or troops instead.
Re: The troubles of gifting
I'm thinking it'd be possible to add to the EBBS script on the settlement turn start event monitor - if it's an AI faction and there is no government building it automatically builds a level 3 government in city.
Not sure if that's doable but that would be a small addition to the script and keep things simple.
Re: The troubles of gifting
Know what, scratch the whole thing. I just checked on those Getia towns, and they´ve actually built up the barracks and some other buidlings to level a human player would need a goverment to get to. So know their pumping out pretty decent units after all. Guess the AI doesn´t really need a goverment building except for potentional public order bonuses and such.
Re: The troubles of gifting
Gift those cities to an allied nomadic faction. Try if that works.
I never knew that AI never builds government buildings in gifted cities. Not that I cared anyway. I would be happier that the cities be in constant flip-flop between rebel, enemy and allied ownership.