Re: celtic reform problem
Old markers for any faction never disappear.
Re: celtic reform problem
I know the markers never disappear, the problem was not that they were there but that they somehow appeared in the wrong order.
Now I think that this might have been caused by a disfunctional reload after a CTD, so it's probably just something screwed up in my campaign. Since I can continue my campaign thanks to the great generic script it's no problem.
Re: celtic reform problem
Even if they are in the wrong order, it shouldn't matter and the third one should still work the same.
Re: celtic reform problem
Quote:
Originally Posted by MarcusAureliusAntoninus
Even if they are in the wrong order, it shouldn't matter and the third one should still work the same.
No, the OP is right. If you conquer a non-Celtic province during the Time of Soldiers, the game will work properly during that particular session. However, if you reload the game, a Time of Freemen marker will appear in the province due to scripting and somehow take precedence over the celt3 marker. So far, the only solution I can come up with is to spawn celt1 buildings in all provinces that are likely to be conquered.