The events and outcome of the races will be determined by multiple dice rolls. Teams will have set odds of overtaking an opponent on every lap. Primary teams will have better odds than secondary teams. However, there are multiple factors that can influence the races. All charioteers will have personal characteristics that will give them advantages and disadvantages in certain situations. These will increase or decrease their odds of a successful die roll. Advantages could be things such as doing well with two-horse chariots, being a good starter, or excelling in the last lap of a race. Disadvantages could be things such as doing poorly with four-horse chariots, being weak on laps 3 through 5, or being intimidated by a particular opponent. In addition, there is a small chance that each faction will attempt to cheat. Cheating can take many forms, from minor things like throwing something into the face of an opponent during the race, to major things like sabotaging an opponent's starting gate or bribing a Pit-Stop Soaker (Sparsor) to 'forget' to wet down an opponent's axle, possibly causing the chariot to catch fire. Chariot racing is also a dangerous sport, and it will be possible for chariot teams to wreck and even for Charioteers to be killed. None of the odds for the die rolls will be made publicly available, but a general description of the race will contain clues as to which teams will have advantages or disadvantages in certain situations. The race itself will be described in the form of a running commentary.