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Perfect Spy
I'm in the middle of a very enjoyable Macedon campaign which has hit a dead end during the Seleucid turn. I've tried locating the problem and moving characters and stuff, but nothing seems to work.
A few builds ago (can't remember which version) there was some sort of perfect spy command enabled, so you can actually check the unrest and stuff in enemy heartlands. Is there some way to enable this in the current version? Like a command or an edit or such?
Thanks
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Re: Perfect Spy
Generic script. Press F1, click on the "?" tab, then activate the way you normally do the script.
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Re: Perfect Spy