This might be really useful with EBBS: http://www.twcenter.net/forums/showthread.php?t=169689
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This might be really useful with EBBS: http://www.twcenter.net/forums/showthread.php?t=169689
Ok what am I missing?
What is so special about that thread?
Just to remind EB team was pioneer in RTW scripting. Beginner/Intermediate scripting guides linked in this post are written by EB member.
LorDBula, no offense meant.
I'll quote what I thought to be interesting:
Quote:
Yes, the "On_display scripts\show_me\my_script.txt" part indicates this is the improved version of it, that only requires a single click on the advisor to launch the script.
If you use the "speech only" mode then scripts do get launch automatically, just by clicking on a settlement or a character, if the player has set the advice level to anything other than "no advice".
Hope it helps.Quote:
because it seems it is possible to relaunch the scripts automatically after reloading, without the trick of voice-only adviser.
I was trying to add the line "declare_show_me" to my scripts, as you suggest, (it is the only thing that I had not tested from your method), and for some reason, now when I reload a game, as soon as I select a settlement/character or I press any button, the advisor appears and the scripts are automatically launched without the needed to click on the advisor portrait. Same than when you select voice-only advice, but I have checked that it is set to text+voice.
I must say I'm not using exactly the same method than you, I use the event GameReloaded and an extra advice thread to relaunch the scripts, in stead of the use of "suspend_unscripted_advice true".
And it seems that using your discovery of "on_display" and also the "declare_show_me", it is possible to make the scripts COMPLETLY AUTOMATIC
Thanks. I just skimmed the text because it looked like simple introduction to scripting.
Having followed EB for years I would never post something so basic if it did not contain interesting data.
Not being a scripter I cannot fully evaluate it but apparently somebody found a way to start a background script without the advisor.
Let me know if I'm wrong.
From what I understand you only dont have to click show me how button when advisor pops up (or is activated silently if advisor is set to voice only ).Quote:
apparently somebody found a way to start a background script without the advisor.
That's what I meant.
Which in terms of ease of use and ensuring the script is activated could be a good step ahead imho.
If I remember correctly, RTR uses this in their 4tpy-script.
It worked perfectly indeed, no matter what your advisory was set to (no advice, text only,...)
So this could be worth trying out.
HoH (an RTR member) only made this discovery a couple of months ago so we haven't had a chance to use it in existing RTR releases. There is an RTR sub-mod that uses it i think. It will be used in RTR-FOE however...
I had meant to show this to Bovi a few months ago but forgot :oops:
This might be useful for newcomers who forget to activate the script (as I did my first campaign). However, for everyone else this probably ranks pretty low in importance--right behind making the Gaesatae not look circumsized.
Removing a potentially game-breaking hassle isn't that small imho.
Try asking how many people got their campaign messed up because they forgot to activate the script for a few turns...
yep LoTR TW uses this kind of scripts , you just have to select a city or a character -no advisor clicking whatsoever- and IF you forgot to activate the script , the next turn the map turns black and says everywhere with white letters "Please activate the script"