Just installed 1.1. I couldn't attack routing troops? Is this normal for 1.1. If so why.
Printable View
Just installed 1.1. I couldn't attack routing troops? Is this normal for 1.1. If so why.
that happens to me too when attacking a settlement with walls...
That's actually a bug with RTW v1.5 and not related to EB.
What the...?? Just when I though I have seen and heard all of the weird and unusual RTW/EB bugs there comes a new one. What kind of bug is this? Do you not get the attack/sword cursor when pointing to an enemy routing unit or your troops simply refuse to follow orders? How does the bug work?
Don't think I've noticed this happening since I transitioned to ALX.EXE.
Just fyi.
Some strange behaviour when chasing routers comes from the moment when some men of the routed unit are acutally behind the chasing unit. For example, officers seem to be slower than the rest of their men. The chasing unit "overruns" them without actually killing them (he falls to the ground and gets up again), and then the chasers refuse to catch up with the routers anymore because parts of the routers are ahead of them and parts are behind.
Soon as the those routing soldiers enters the settlement you should be able to attack them
What I do is keep my soldiers close to the enemies then capture the gates. After that it should be fine.
That's simply because the routers are strung out and your pursuers stay in formation (usually a tight, thin line.) And the formation pursues the largest body of routers (the many ahead rather than the few behind.)
Reform your men into a loose, square formation before pursuing, that will help a bit.
And officers (generals) are always harder to kill, so they survive longest anyway.
i'd like to point out that the behavior i'm describing only happens when attacking a settlement with walls. at all other times chasing routers works just fine...
This happens to me a lot in Rome Total Realism and sporadically in Invasio Barbarorum (but not Roma Insurrectum or EB). Dunno why. Usually I just order my units ahead of the routers and some get caught anyway. Eventually they will all be routed in a seige, with patience. Yeah, it's a RTW 1.5 engine bug, never ironed out although it is odd that it only seems to occur in certain situations.
in my most recent battle vs AS, I managed to chase down several units of Phalanxes, but on the last unit routing, whenever I ordered cavalry to attack, they run after them for a few seconds and then run around in circles.
This often happens to me when a single soldier gets separated from the rest of the unit. I had a lot of trouble chasing a unit of Pantodapoi Phalangitai because somehow one soldier out of 25 remaining had managed to be in the forest around a mile (don't know how that happened) away from the rest of the unit. My cavalry determinedly stayed in the exact midpoint between the large group and the single soldier, and so were too far away to attack them.
I've had this issue too. Oddly, it only happens when I'm using heavy cavalry to chase the guys down, and only on a city map where the enemy is sallying forth. If I use horse archers to chase them in hand-to-hand, it works fine. If I use infantry, it works fine. I just can't can't do it with my cataphracts or other heavy cavalry.