Solution for missile using infantry
Hi Folks!
I just love units which use javelins before charging. BUT is there a way how I can prevent them from charging if there are still missiles left? Of course I can click on "stop" every time they're charging but if you have many of them, I'd like to use them as skirmishers first.
Suggestions?
Thanks
Roman
Re: Solution for missile using infantry
Put them on the "fire at will" command they'll keep firing until they have no more ammo left or until the enemy have closed with them.
Foot
Re: Solution for missile using infantry
Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)
Re: Solution for missile using infantry
If you active guard mode (D), they will remain stationary. Do not forget to switch it off though, as units in guard mode don't kill much in my experience. Guard mode does reduce fatigue.
Re: Solution for missile using infantry
Quote:
Originally Posted by
ziegenpeter
Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)
Guard mode on?
Re: Solution for missile using infantry
Quote:
Originally Posted by
ziegenpeter
Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)
that ability is bugged IIRC, so do not worry.
Re: Solution for missile using infantry
Whenever you put them on fire at will don't select an enemy to attack or they will throw once then charge. Just let them throw at whoever they want and they will keep throwing until they are out of javelins.
Re: Solution for missile using infantry
Doh! I will check that hint right now!
Re: Solution for missile using infantry
i wish there was a button to hold down while pressing attack so that i can chose witch enemy to throw javelins at
AW: Solution for missile using infantry
Giving the units in question the skirmisher attribute in the EDU might help. You can order them to throw their javelins on a specific unit then without having them charge in.
Re: AW: Solution for missile using infantry
Quote:
Originally Posted by
Centurio Nixalsverdrus
Giving the units in question the skirmisher attribute in the EDU might help.
Does this change anything else in their behaviour?
Re: Solution for missile using infantry
@ ziegenpeter,
IIRC it also puts them on skirmish mode by default, so if you do that EDU change, make sure to turn off skirmish mode before you start the battle. (you don't want your light/ medium infantry running around like akontistai).
Re: Solution for missile using infantry
I usually turn of the skirmish mode for all skirmishers, because I use them to screen my elite units.
BUT is there anyone who could change all the missile throwing infantry in the EDU for me? I have no knowledge at all about this stuff...?
Re: Solution for missile using infantry
You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).
Then repeat this process until pointy sticks are used up.
It requires some micro-managing, but works for me.
Re: Solution for missile using infantry
Quote:
Originally Posted by
Mediolanicus
You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).
Then repeat this process until pointy sticks are used up.
It requires some micro-managing, but works for me.
yeah thats what i use to do. But it requires much time. Actualy this is a good reason for using pelatists.
Re: Solution for missile using infantry
Group the units together so you can switch fire at will, or fire halt for more than one unit at a time, I tend to leave my legionairies on guard and fire at will even when advancing to attack, biggest problem is a single skirmish unit gets hit by 500+ pila!
Re: Solution for missile using infantry
Quote:
Originally Posted by
Mediolanicus
You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).
Then repeat this process until pointy sticks are used up.
It requires some micro-managing, but works for me.
Thats what I usually do