Is there a possiblity of reading out the number of tiles per province? Because I need to find out how big they are, and I don't want to hurt my eyes counting them manually. :inquisitive: :smiley:
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Is there a possiblity of reading out the number of tiles per province? Because I need to find out how big they are, and I don't want to hurt my eyes counting them manually. :inquisitive: :smiley:
The reason is, I want to know this to get an idea how many people could "really" live in those provinces. But anyway, the number of tiles alone don't say much, it would be the number of fertile tiles that count. :smiley:
Yes there are numerous ways. Either you can count pixels in the source maps, or you can go by right click & show_cursorstat till you've got RSI in both wrists.
If you can't program, best bet would likely be to fire up a somewhat advanced graphics editor program and use a combination of map_regions.tga and one tga file (can't recall the name) which determines ground type (implies level of fertility AFAIK). Problem may be that the game also use a base farming level defined in descr_regions.txt.
All files mentioned can be found in EB/data/world/maps/base
Thank you for your ideas, Tellos.