Re: Newly conquered cities
I dont usualy care if my newly counquered cities have very low public order, unless they revolt to their old faction. I use to keep them red.
Re: Newly conquered cities
From what i remember (havent played EB in almost 6 months) that is an actual game mechanic. I used to fix those probs by recruiting a lot of mercs and then slowly changing them with other troops when the public order was better and that let me continue with the conquering.
But i could have missunderstud what you meen
Re: Newly conquered cities
Quote:
Originally Posted by
Iraklis
From what i remember (havent played EB in almost 6 months) that is an actual game mechanic. I used to fix those probs by recruiting a lot of mercs and then slowly changing them with other troops when the public order was better and that let me continue with the conquering.
But i could have missunderstud what you meen
That's my problem, I can't leave that city because alot of times that city will revolt back to it's previous faction.
Re: Newly conquered cities
send 2 armies , 1 main army and 1 of cheap levys, at best some with 240 men per unit or so..
this way your main army can go further, while your levy-army protects the city...
and when the window shows up, where you can choose whether you just occupy the city, or kill all inhabitants, you already can see if the city is red, blue or yellow... if its red, just kill all inhabitants, that mostly helps
Re: Newly conquered cities
This is part of the fun with EB. You need to send garrison troops from you main cities while conquering.
In real life managing of logistics would be the hardest part of a campaign. Otherwise your army would get stuck and die. Rome - total war dont allow to potray this in a good way. :shame:
But I think the garrison problem becomes a good substitute.:idea2: If you dont want your armies to get stuck you will need to have a steady supply of garrison troops to follow in its tray. This becomes really challengeing in long-away-campaigns - and really fun.
A good navy and control of the sea is really importent. With your ships you will be able to quickly send garrison troops from your main land.
Re: Newly conquered cities
I think public order should be much higher, or if it is low, I think the chanses of a rebellion should be very low.
Re: Newly conquered cities
1. enslave the population when you take the city (reduces the population size)
2. have high influence generals/FM take the province.
3. move your capital closer to the area that you are expanding into.
4. get level 4 governments - they will quickly give you a decent influence client ruler to look after the city.
Re: Newly conquered cities
Using locally-recruited units as garrison troops is also a wise move. Once you've installed a new government and built some simple infrastructure to improve public order (temples, sanitation, etc.), go after constructing a simple local barracks so you can recruit a group of levies to garrison the settlement. This will give you greater flexibility in using your armies for what they're intended, and can be accomplished in just a couple years of game time.
Good luck!
Re: Newly conquered cities
usually the province i just conquear, i leave my general there for 3-9 months to "pacify" it, and get the goverment type in etc...
usually itll be my jumping off station for reinforcements and if its situated in a hot area where theres a need for local troops, i gather 2 standard levies and start pumping out regional troops and having reserves of factional troops as reinforcements
keep ur reinforcement stack in the settlement and put tax to low until u can satisfy it at normal and so on...usually i keep my cities on low or normal.. non ever revolted muwahahah roma victa!
Re: Newly conquered cities
Also try bringing spies along with your invasion force and leaving them in conquered towns to scare out any enemy spies that remained in the town and are no inciting rebellion.