Re: Encoding of Save Files
I don't think anybody has cracked the structure, but you can actually get a vague hint using a text editor, you can see lots of hieroglyphics and some unit/building/trait names etc...
Re: Encoding of Save Files
I was afraid of that. Yeah, I've popped open the files with a text editor - I've actually found that OpenOffice's Word program and Notepad++ are both good for viewing the save-files, though with Notepad++, you need to deal with a couple thousand rows of "null" symbols. Ah, well! I'll search out another way to do what I'm looking for - I honestly don't believe that, even if I could decrypt the gibberish, I could then put it back in a way the game could understand. Thanks for the quick answer, Aradan!
Re: Encoding of Save Files
It's just a raw data stream. A collection of a varying number of objects of different types.
Some things you could determine experimentally, by saving the same game with just one thing different and then comparing the 2 saved games to see which bytes changed. I think it'd be an extremely time-consuming project to decypher the entire file, though.