for rp-purpose
how many men, elephants, horses, siege equipment should there be allowed per ship?
and speaking of ships can you count one unit as one ship or can you say that the number is the number of ships?
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for rp-purpose
how many men, elephants, horses, siege equipment should there be allowed per ship?
and speaking of ships can you count one unit as one ship or can you say that the number is the number of ships?
1 unit is not one ship, it's one fleet. So they usually have 26 ships in a fleet and not 26 men on a ship.
It is the number of ships in the fleet. This includes war ships, transport ships and other.
I haven't got the slightest idea what the capacity would be though...
It would be fun to put Cataphract Elephants onto those coracles the Celts get :laugh4:
Since most of the ships in EB is purely warships, we don't have good information on how many men a ship could take. The crew on a quinquireme, arguably the main warship during the EB timespan, would number 300 oarsmen, 120 marines and about 50 crew.
lets just say that for the sake of the game that for every warship in a fleet there is a (invisible on the card) transport ship
I just want it for a house rule that you can't transport an army of 2000 men on one fleet of biremes which doesn't sound realistic especially when you have elephants with you
actually where there used transport ships or were it the warships that transported everything cause what i have seen of pictures of tiremes you can't have that much spare men on one ship let alone space for horses
Weren't merchant cargo ships normally used as troops transports ? High carrying capacity, small crew requirements, normally readily found in any major port. Sitting ducks if caught by enemy fleets of course, which is why they were normally escorted by proper warships.
Seems merchant ships (The cheapest ones you can buy usually) could carry the most men.
And poor militiamen can be used as oarsmen too...