"Rebel" City States becoming allies
I am sorry if this has been adressed elsewhere, I do not seem to be able to find the "Search" option for the forum, if indeed there is one.
Historically many of Rome's neighbouring tribes and city states from even the struggle for Latium to the time of Trajan, became allies and slowly annexed into the Pax Romana without being warred. And the last King of Pergamon passed his realm on to the Romani...
In EB all these city states and tribal territories are represented by Rebels and has to be fought to submission it seems, is this so? Has the "bandwagoning" effect not been taken into account is this excellent and very historical mod? I certainly hope so, but how to get that effect then? Conquering and heavily romanising and garrisioning neighbouring territories does not seem to help...
Re: "Rebel" City States becoming allies
I am afraid this is beyond the power of the engine to simulate. This cannot be modded, in other words. You'll have to conquer them by force, or use diplomacy.
Re: "Rebel" City States becoming allies
Re: "Rebel" City States becoming allies
Bribing is the only way to simulate it.
Problem is, a rebel city with a 5 star general (most of the generals in rebel cities have many command stars, management scrolls and influence wreaths) as well as a large garrison (which most of them have at least 10 units, not counting the governor) would cost hundreds of thousands of denarii to bribe.
When you consider that a single unit of, say, rebel Akontistai that appear as brigands sometimes cost as much as 15,000 to bribe, imagine how much a rebel city with a good governor and large garrison will cost?
Imagine trying to bribe Bononia with its 8 star general and 12-15 unit stack of Gaesatae and light cavalry and whatnot. You'd probably need half a million.
If you wanted to roleplay it i suppose you could use the add money cheat to add a million minai, bribe the city, then use the remove money cheat to return your treasury back to what it was before, but it's a lot of messing around really.
The point of this mod is to change history, not mimic it exactly. Although you can mimic it and there's nothing wrong with that, may as well just change it and conquer these cities.
Roleplay it as a war, then put in an allied government with a puppet governor, then as time goes on demolish the government structure and make it a lightly romanized province, then a type 2, then eventually, if available, type 1.
Re: "Rebel" City States becoming allies
Sad :-(
Bribe yes, but
1) they are damn expensive
2) That was not what the Romans did, it was a natural effect of what is known in International Politics as Bandwagoning, IE chosing to side with the major power.
Did the vanilla game not have Cyrenaica joining Macedonia if the latter became sufficiently powerful?
Oh well, if you say it cannot be done, it cannot be done...
Re: "Rebel" City States becoming allies
I use the gameplay to roleplay alliances between empires and rebel cities, such as the Romans with Massilia or Pergamon, by transporting an army there with the move_character, using auto_win attacker, then making it a type 4 government and recruiting local troops. I let it build its own stuff and recruit its own units, but if its attacked it can easily be roleplayed as me coming to an allies aid. Easy.
Re: "Rebel" City States becoming allies
Quote:
Originally Posted by
Macilrille
Sad :-(
Bribe yes, but
1) they are damn expensive
2) That was not what the Romans did, it was a natural effect of what is known in International Politics as Bandwagoning, IE chosing to side with the major power.
Did the vanilla game not have Cyrenaica joining Macedonia if the latter became sufficiently powerful?
Oh well, if you say it cannot be done, it cannot be done...
nope cyrenaica rebelled to the macedonians if the egyptians took over and let it rebel
Re: "Rebel" City States becoming allies
to the makedonians? in my game they rebelled to the seleukids. are there more than 1 possible faction (apart from the eleutheroi) per city to rebel to? :inquisitive:
Re: "Rebel" City States becoming allies
They've always rebelled to the Makedonians in earlier versions in my experience, and the AS after 1.0
Re: "Rebel" City States becoming allies
Playing as Rome:
With Rebel cities that I want to make allies, my preferred method is to let another faction conquer them, then I go charging to the rescue and kick out the attackers. Then the people are so grateful they willingly become my allies, and I install a type IV government, and garrison with locally raised troops.
If the AI isn't obliging enough to conquer them for me, then I have to do it myself. Sometimes I can simulate a 'local' war by having one of my other allied cities attack the target. This other ally will use non-Roman troops, so I can 'pretend' that Rome isn't involved at this stage of the game. My other ally will attack with inadequate forces and get themselves defeated by the Elutheroi garrison of the target (this defeat is simulating an Elutheroi attack on my other ally, because the Elutheroi garrison is launching a sortie on the weaker besiegers.) Now Rome is 'forced' to intervene to support her other ally, and defeat the Elutheroi. Target taken, Type IV government installed, job done.
Re: "Rebel" City States becoming allies
In MTW serials It is quite funny to able to assimilate Rome to Islam in less than 20 years and of course it is same to christianize Middle east :laugh4: