Re: Sieges and Bombardments
Personally, I doubt we will gave the option to give them the option to surrender. Hell, is the past 2 games you couldn't even interact with a sieged city at all with your diplomat *but an ai one could with yours for some reason.*
As for the trenches I haven't seen any in the few seconds we see of forts being bombarded and attacked.
Yes if you so chose you can hide in the city and garrison the buildings.
By siege mining I assume you mean sapping. In which case there has been zero news about this from CA. I would say that it is in, but it wasn't in M2TW so who knows.
Re: Sieges and Bombardments
First off any artillery fire is going to be on the battle map. We have never had combat on the campaign map.
With diplomacy now moved to a different system I take it you can access them at almost any time you wish. Except on the battle field map, unless there is a really big change.
In one hands-on (game spot I think), there was a remark about his dragoons charging entrenchments and that they had stakes or pikes…
As to chances to surrender…I think at sea a ship may strike when moral gets too low…the same may be true of a fort. But that is only a guess.
Mining would be great to have but other than in the Fougasse there has been no hint of engineering, other than that of entrenchments…
Re: Sieges and Bombardments
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I think at sea a ship may strike when moral gets too low…the same may be true of a fort
Hey, that would be cool having forts surrender if you break their morale :idea2:
Its always tiring to have to do fight to the death at every city/fort or siege them for many turns.
Re: Sieges and Bombardments
Quote:
Originally Posted by
Fondor_Yards
Hell, is the past 2 games you couldn't even interact with a sieged city at all with your diplomat *but an ai one could with yours for some reason.*
If you set your diplomat off to the city/castle on a multiturn trip (ie end of turn, he isnt there yet) and the city/castle is sieged, if you leave him, the diplomat will still perform all the diplomacy stuff. You just have to leave him alone, let the auto move get him at the end of the turn.
Re: Sieges and Bombardments
I don't know about trenches, but I do know in one video they show that before a battle there are certain defenses you can place, such as small fences and the like. So I doubt you'd see your men actively digging a trench but a trench may be able to be created before a battle.
I think you can attack a city, as I recall one video showing a army blowing through a city wall, but I do believe the article said most cities you have to get through a fort.
Remeber this time armies have circles, so this isn't a issue of your units meeting at a exact point. So I assume as long as fort is in radius of a city you'll have to take it to take the city, though I could be wrong. That's just my speculation.
Re: Sieges and Bombardments
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Originally Posted by
Fisherking
First of any artillery fire is going to be on the battle map. We have never had combat on the campaign map.
Wait what? It is? How did I miss this...
Re: Sieges and Bombardments
:laugh4:
Quote:
Originally Posted by
Fondor_Yards
Wait what? It is? How did I miss this...
Why?:inquisitive:
Do you think they are going to introduce Strategic Artillery Fires! Reducing Cities without fighting? :embarassed:
It doesn’t seem very provable to me…:no:
Not every one comes to the forums with equal experience with the games ya’know…:shame:
Sometimes the obvious needs to be restated.:yes:
:bow:
Re: Sieges and Bombardments
It's the CIV4 vs TW mindset.
In civ 4 when you have a artillery unit, of any kind, you roll up next to the city on campaign map and hit bombard, which then destroy the implacements, citizens, and surrounding areas.
However you never actually zoom in to invade the city, you just charge some units in against the garrison on the campaign map, as all fighting since Civ 3 is done on the campaign map.
In TW you zoom in for battles so there is no need for any military actions, (other then blockades) to occur on the campaign map.
Re: Sieges and Bombardments
Quote:
Originally Posted by
Polemists
It's the CIV4 vs TW mindset.
In civ 4 when you have a artillery unit, of any kind, you roll up next to the city on campaign map and hit bombard, which then destroy the implacements, citizens, and surrounding areas.
However you never actually zoom in to invade the city, you just charge some units in against the garrison on the campaign map, as all fighting since Civ 3 is done on the campaign map.
In TW you zoom in for battles so there is no need for any military actions, (other then blockades) to occur on the campaign map.
The reason I mentioned the idea of campaign combat is because I'm guessing that actual bombardment of a fort took a while. While it was later on, it appears that the bombardment of Sumter took a while, far longer than I would want to bombard in a real time game. That's why I had the idea of doing it on the campaign map. Similarly, you don't exterminate or sack a city in the battle map because it probably wouldn't be that interesting to do so.
Re: Sieges and Bombardments
Quote:
Originally Posted by
Noncommunist
The reason I mentioned the idea of campaign combat is because I'm guessing that actual bombardment of a fort took a while. While it was later on, it appears that the bombardment of Sumter took a while, far longer than I would want to bombard in a real time game. That's why I had the idea of doing it on the campaign map. Similarly, you don't exterminate or sack a city in the battle map because it probably wouldn't be that interesting to do so.
I can see what you mean, but I doubt CA will do it that way. I imagine bombardment will be shortened and simplified to allow it to be represented on the campaign map.
After all battles took much longer than they do on a Total War game, so CA don't have a problem with shortening things to make them more fun.