Re: Very Hard experiences
My experiences are much more mundane since I decided to forgo the other ford and hit the Americans head on with my first go at VH. I was impressed though, because the AI was a lot more cohesive in its formations under this setting and didn't break up into smaller groups.
I'm gonna try again once I tinker with graphics options some more and see if I can force them into some more elaborate stuff, or if they are just scripted to a fault and you have to go the other ford to get them to do much.
Re: Very Hard experiences
So does the AI get any stat bonuses that you guys can see, or is the AI just being a smarter commander?
Re: Very Hard experiences
I couldn't tell, Meth. They didn't seem to have particularly higher or lower morale.
Re: Very Hard experiences
Wow, that stuff is sure hidden in there. I noticed there is something that determines unlimited ammo as well, wonder how that would play into the game.
Update:Sweet, just tried it and everyone has limited ammo except cannons. I hope it applies to the enemy as well.
Re: Very Hard experiences
Cannons already have unlimited ammo it seems. Though I think it would play in better with your grenadiers and possibly light inf as they should be doing the most shooting out of all the other units.
Re: Very Hard experiences
Quote:
Originally Posted by
Mailman653
Update:Sweet, just tried it and everyone has limited ammo except cannons. I hope it applies to the enemy as well.
Isn't that how it started out in the first place?
Re: Very Hard experiences
Never checked to be honest :laugh4:
Re: Very Hard experiences
Nice find!
The naval combat mission is way too easy by default. I lost a ship on the first try, and hasn't lost another ship thereafter.
Putting the difficulty at -2 gave me a really tough fight. I think the two groups of enemy ships sticked together better and formed one big firing line. They intersected my line and took bowside raking hits. In return, they gave my rear ship some stern side raking hits. I lost my 4th rate rear guard in the first run but did manage to wrestle the wind from them. With wind on my side I was able to switch around ship orders to spread out the damage. Then manually controlled the individual ships's firing arcs to focus auto-fire on one enemy at a time and sank them all. In the end, my Namur's hull was in the red on one side. Prince was lightly damaged. The other three ships afloat have hull in the red on both sides. If the French fleet had just one more ship I probably would've lost the majority of the ships. This difficulty setting makes it much more interesting, although I wish for a way to add more ships into the mission.
Re: Very Hard experiences
Check the mod subforum - that's relatively easy!
Re: Very Hard experiences
If you can get the unpacker to work. :no: