Purging the Campaign Script
I was reading some thread somwhere in the RTR forums and saw this little thingy.
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;;; --- Forced shutdown ---
;;;
;;; Press 'Esc' on the campaign map, then click on the '?' button in the
;;; menu scroll to terminate the script.
;;; When would this be useful? -- When you are already in a game and
;;; exit back to the main menu to restart the campaign, or reload a saved
;;; game, RTW does not automatically terminate the script, so you have
;;; to do it yourself. If you leave the old script running, you'll have all
;;; sorts of weird problems with the script in the new game.
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Now apparently it terminates the script.
I remember hearing somewhere that you need to fully exit out of EB in order to reset the script in order to start or load another faction and restart the script specific to that faction. Does this work? I haven't been able to test it due to some annoying computer problems right now (which is why I am scouting out lots of forums). If anyone could test this little thingy and let me know would be much appreciated.
Re: Purging the Campaign Script
you don't need to exit eb to start with a new faction... The script is the same for all the factions, and it restarts at the begining of every new game
Re: Purging the Campaign Script
Re: Purging the Campaign Script
Quote:
Originally Posted by
Tollheit
i didn't see anything in this post that would change my mind. Perhaps if you load when you're already in a campaign, but if you go to the main menu first, then it should work shouldn't it?
Re: Purging the Campaign Script
Anubis, if you load a game with another faction without exiting the game first, all governments will be destroyed.
Re: Purging the Campaign Script
But if I reload a game of the same faction/campain there should be no problems?
Re: Purging the Campaign Script
Quote:
Originally Posted by
bovi
Anubis, if you load a game with another faction without exiting the game first, all governments will be destroyed.
:embarassed::embarassed::embarassed::embarassed:
lol... And i always wondered why sometimes my goverments would be 100% damaged at the begining of some games:S...
I never knew this... I haven't seen any side-effects apart this though... I just repaired them and went on with my campaign...
Did this screw up my game? Or is it not such a biggie if it happend only once?