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Reconquesta Interactive History
Sign up if your interested, I'm hosting this at the TWC too. May not be too technical like many others, but simple can be good :)
Will include a prologue and rules if there is interest.
https://i404.photobucket.com/albums/...7/spain3-1.jpg
Factions
Moors: DEMON ARCHANGEL
Cordoba (capital)
Almeria
Tanja
Algarve
Murcia
Sevilla
Badajoz
Almohads:KARL Xll
Faz (capital)
Hammadids: MEGAS METHUSELATH
Tunis (capital)
Qasentina
Al Jazair
I Qabaili
Portugal: JOLT
Lisboa (capital)
Porto
Castile: CAIUS
Toledo (capital)
Castilla
Leon: QUINTUS J.C
Leon (capital)
Galicia
Asturias
Valencia: YOYOMA1910
Valencia (capital)
Mallorca
Aragon:PEASANT PHILL
Aragon (capital)
Barcelona
Navarre: ICHIGO
Navarra (capital)
Armagnac
France: WARLUSTER
Toulouse (capital)
Marseilles
Bordeaux
Auvergne
Burgundy: IGNORAMUS
Lyon (capital)
Thoughts?
Updated information:
-I intend to use tad bits from other IH's (though being careful given the recent plagiarism thing)
-CoE's asking questions to be answered each turn system will be implemented if I can get Franconius' permission.
-Certain Kagemusha features such as diplomacy, men & income
-BUT VERY MOSTLY MY OWN STYLE, advanced military divisions between elite, regulars & militia, opportunity to build a range of buildings & detailed income separating taxes, agriculture, sea & land trade & industry into sub sections so you know what needs improving.
-Vassals are obtainable and there will be events occasionally with the likelihood of emergent factions, though that will take a while to get.
-Based on spain & I can honestly say my own inspiration, the idea at least if not all game mechanics is mine.
:beam:
Rules & Game mechanics
Please read this if your playing the game
Law
In your faction pm you will be given an overall law rating (not for individual provinces, less micromanagement) If it falls below 100 there is a chance a province will rebel, i.e if law is 88 there is a 12% chance of rebellion (similar to medieval 1 law system)
All factions law begins above 100, but certain upgrades can make it worse, losing vital provinces and gaining unstable ones or a decline in army can also worsen law, while gaining stable provinces or increasing military can increase it.
Military
You start with no army in which I will give all players the chance to decide how many men they want (considering there budget) and where they want them. However you can only build basic 'militia' at the start, building some of the military buildings will allow you to eventually recruit regulars & elites, the upkeep is the same for all unit types 1 man = 1 coin but in order to get regulars & elites you must first upgrade, also getting upgrades allows you to buy more men, the base maximum amount of men is 75,000 without upgrades, it isn't a cheap process though. You can only get them at your capital as you only need one anyway, so look after your capital if you build these upgrades as losing it will take you back to 'militia' units.
Finally, any region with a port can invade any other region with a port, port regions are the only ones which can invade Mallorca too, which is the only province you can invade without it having a port, you need a port to invade it, but Mallorca doesn't need a port to receive an invasion while all other regions do.
In a battle the following is what each equals
Militia (normal unit) = 1
Regulars = 2
Elites = 4
Garrisons
If an unoccupied area is attacked there is no fight, the invader wins, getting upgrades so there is a permanent garrison (there rather cheap too) can at least give the invader a challenge, even if they win, the garrison never depletes but must stay in it's region and cannot attack. The garrison still fights even if you already have men in the province being attacked, and simply adds to the numbers.
Upgrades can delay how quick an opponent takes a province too. The base time is 1 turn, which doesn't give you much time to retaliate at all.
Diplomacy
There are a few allies & wars at the start to get things rolling, but you can change that by ceasfiring or breaking alliances if you like, all diplomacy is allowed and encouraged including
-Money sharing
-Vassals
-Alliances & war declaration
-Region trading
-Trade
-Help In wars
and much much more, mostly anything you can do on the actual total war games, providing the person who negotiate with accept your terms of course!
Income
A regions income is split into 4 sections:
-Tax
-Agriculture
-Mining & Industry
-Sea & Land trade
There are buildings to work on each area individually and improve them, the general trend however is that the most valuable income is tax, then trade, then industry then farming, however depending on how you upgrade depends on whether that normal income trend is in place or not.
Confirmed buildings
Note: Each building is built on the turn you request it, stopping the annoying wait while it's being constructed, though upgrades are expensive. You must build stage 1 buildings in that category before stage 2, and stage 2 before stage 3 i.e: Build a tax depot before you can build a tax office.
Economics
Tax
Tax Collectors depot
Cost: 10,000
Effect: Increases the regions tax income by 10% from it's original tax income
-3 law
Tax Offices
Cost: 25,000
Effect: Increases the regions tax income by 30% from it's original tax income
-10 law
Agriculture
Land clearance
Cost: 8,000
Effect: Increase regions farming income by 5% from its original farm income
Farmlands
Cost: 4,000
Effect: Increase regions farming income by 30% from its original farm income
Agricultural estates
Cost: 4,000
Effect: Increase regions farming income by 50% from its original farm income
Industry
Textiles workshop
Cost: 6,000
Effect: Increase regions industry income by 20% from its original industrial income
Armour workshop
Cost: 12,000
Effect: Increase regions industry income by 40% from its original industrial income
Mines
Cost: 30,000
Effect: Increase regions industry income by 100% from its original industrial income
-5 law
Trade
Roads
Cost: 10,000
Effect: Increase regions trade income by 15% from its original trade income
Port
Cost: 20,000
Effect: Increase regions trade income by 30% from its original trade income
Allows you to attack other regions with ports
Military
Garrisons
Town Watch
Cost: 5,000
Effect: The region will have 2,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
Adds 1 turn to the time the siege takes (2 turns)
Wooden Walls
Cost: 15,000
Effect: The region will have 5,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
Adds 2 turns to the time the siege makes (3 turns)
Fortified Stone Wall
Cost: 40,000
Effect: The region will have 10,000 militia 'garrisoned' whenever it is attacked on top of any force it may or may not already have
Adds 3 turns to the time the siege takes (4 turns)
Army
Barracks network
Cost: 50,000
Effect: Increases maximum army size from 75,000 to 100,000
Allows recruitment of 8,000 regulars on top of normal militia
Advanced Barracks network
Cost: 100,000
Effect: Increases maximum army size from 100,000 to 125,000
Allows recruitment of 15,000 regulars & 3,000 elites on top of normal militia
Huge Advanced Barracks network
Cost: 150,000
Effect: No maximum army size
Allows recruitment of 25,000 regulars & 10,000 elites on top of normal militia
If there is a part you don't understand, or don't like, or just think this is too confusing please say, I will adjust to fit everyone's needs, to a certain degree at least :)
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Re: Reconquesta Interactive History
Every IH I am/was interested in doesn't seem to get started. So I may put a curse on this one to but ... IN.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Peasant Phill
Every IH I am/was interested in doesn't seem to get started. So I may put a curse on this one to but ... IN.
Thank you, have a balloon :balloon2: :bow:
Choose a faction if you will (unless your happy to have any)
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Re: Reconquesta Interactive History
Valencia!!!!!
Yo soy... El Cid Campeador.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Yoyoma1910
Valencia!!!!!
Yo soy... El Cid Campeador.
:beam:
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Re: Reconquesta Interactive History
...Why does Lisboa reach Bragança? Doesn't make much sense to me. And I fail to understand what is "Lagas"? You probably mean Lagos, which was called Zawaia by the moors. In any case Lagos was extremely unimportant by that time. The most important and wealthy town in Alentejo was Silves, which is said to have been richer than Lisboa when our King captured it. It was called "The Baghdad of the West", since Baghdad was the center of the Caliphate in the East, and that by itself shows the importance and power of Silves in the Muslim world.
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Re: Reconquesta Interactive History
In any case, in as Portugal (Obviously)
EDIT: Not to be rude, but your map is some serious geography fail.
-León in the map isn't quite actually León. Rename it Galicia. Salamanca can be renamed León, as that is the core region of León.
- Toledo is nowhere in the region of Toledo in the map. Toledo is in the Madrid region. Rename Toledo Salamanca (As Salamanca is in the Toledo region)
- Madrid doesn't exist in this period (Madrid was just a very small village back then), Toledo was the center of the Madrid region. Therefore rename the Madrid region, Toledo.
- Truj-what? Caceres would be a more fitting name. The province length is also quite odd since it reaches León when Caceres is Extremadura.
- Badajoz is sufficiently correct.
- Merida not only is unimportant in the period, but it is grossly misplaced. In the lack of something better, the name La Mancha (Which is the real name of the region), would suffice.
- Tolosa...is in the Basque Country. I have no clue how it ended up down there. Almansa would be a better name.
- Now...I have no idea what Jaliva actually is, but it is where Valencia should be.
- Cordoba is fine except the gigantic length of the province it shouldn't be a coastal province or anything close.
- Murcia is fine, but should be connected to Jaliva-Valencia
- Grenada is fine but Almeria was gigantically more important than Granada in that period.
- Sevilla region should be Cadiz. Sevilla is inside Cordoba region. Either connect this province with Lagas-Silves or create a new coastal province in Cordoba between these two named Sevilla.
- Morella is another place I have no idea where it is. Catalayud would be better I suppose.
- Valencia travelled a lot up north. The place should be renamed Castellón.
- Coastal Zaragoza is where Barcelona is located. Zaragoza should be renamed Barcelona.
- Saragosa should be renamed Zaragoza. I don't know what happened for the peninsula to have two Zaragozas.
- Barcelona should be renamed Urgell, since it was a powerful county in the period.
- Bragança is sort of fine.
- Porto is...a coastal city, do you know that? It should gain access to the sea.
- Lisbon is misplaced, as the city is located in the northern part of the Tagus Estuary.
- Coimbra should lose most of it's coastal territory to Porto and Lisbon, and gain inland territory from Lisbon and the Sourthernmost part of the Porto region.
- Silves, I have already spoken about.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Jolt
In any case, in as Portugal (Obviously)
I'm fully aware it isn't completely accurate, it's just a reasonable representation.
Thank you for joining :bow:
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Re: Reconquesta Interactive History
Castilla for me. Dont expect me to be THAT active.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Caius
Castilla for me. Dont expect me to be THAT active.
That is fine, welcome :balloon2:
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
777Ares777
That is fine, welcome :balloon2:
Thank you.
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Re: Reconquesta Interactive History
I would make some modifications to the map Ares777. It is grossly misrepresented. I might even make a new map altogether, if you want to. :)
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Jolt
I would make some modifications to the map Ares777. It is grossly misrepresented. I might even make a new map altogether, if you want to. :)
:laugh4:
Ok, It just shows how little I know about it, I was only using knowledge from a dodgy mod I played a year ago, to be fair though.
Don't change it massively, though or people might get confused or change there faction, by then someone else may of picked and it all gets confusing. :yes:
also keep all factions in, I know sicily, valencia & possibly the almohads weren't declared factions but it is more or less so there are enough factions for an enjoyable and varied game.
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Re: Reconquesta Interactive History
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Re: Reconquesta Interactive History
OK then, thank you, thank you muchly :beam:
I'll re apply the faction regions to it's corresponding area, (i.e: re color & name)
Do it when I wake up tomorrow....
:yes:
edit: good but I may struggle to apply the almohads & I really wanted a secondary Islamic faction.....
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Re: Reconquesta Interactive History
I'll put up the names for each region. To make sure it stays nice and historical.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Jolt
I'll put up the names for each region. To make sure it stays nice and historical.
Well I'm not sure the regions owners at this time will be completely accurate, but it will make it better by not being so! :yes:
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Re: Reconquesta Interactive History
Erm... I think you mean "Reconquista" not... "Reconquesta"... :smash:
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Re: Reconquesta Interactive History
https://i642.photobucket.com/albums/...unkopfcopy.jpg
There you go.
If you wish to use the Islamic names for the places still under Islamic control:
Algarve - Al-Gharb
Sevilla - Isbiliya
Badajoz - Batlabus
Almeria - Al-Mariyat
Murcia - Mursiya
Cordoba - Qurtuba
Mallorca - Mayurqa
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Re: Reconquesta Interactive History
La Reconquista is right written.
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
||Lz3||
Erm... I think you mean "Reconquista" not... "Reconquesta"... :smash:
Ok I think we've established I'm a disgrace to the era, but it's my disgrace because I thought of it, so ha :balloon2: :clown:
Thanks Jolt, I'll include the greyed out area too
(the african one 'sahara (can't go far wrong with that name) )
The italian one simply just genoa
edit: I don't have that font, just adding sahara & genoa would be appreciated hugely thanks! Though I guess its not that important, use your own judgment.
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Re: Reconquesta Interactive History
I cannot bucket fill that map, so I' ll recreate it and copy your version :beam:
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Re: Reconquesta Interactive History
Re-create the map, and I'll put the names up. :)
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Re: Reconquesta Interactive History
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
Jolt
Re-create the map, and I'll put the names up. :)
It doesn't ,matter, see below :)
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Re: Reconquesta Interactive History
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Re: Reconquesta Interactive History
Quote:
Originally Posted by
KarlXII
I'll tackle the Almohads
Welcome :bow:
If I get over the normal amount then maybe I could consider emergent factions? :shifty:
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Re: Reconquesta Interactive History
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Re: Reconquesta Interactive History
Quite well done Ares. :) Now it's perfect.
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Re: Reconquesta Interactive History
Just one thing - Malloca is Mallorca. :P I missed the "r" on my map. Not that it will make much difference.