Re: Exp, opportunity missed?
interesting idea... that you could develop a "national apptitude" for a particular aspect of combat would be very interesting and would increase longevity and replayability of the campaign.
however, it would need a lot of balancing and one heck of a lot of player micro-managing, so I'm not sure how that would work with Vanilla's, well, vanilla appeal.
Re: Exp, opportunity missed?
By setting faction start doctrines AI could simply be set to linear progression of doctrine type, keep dooing what you are doing well.
The player would have access to a number of settings in a barracks screen which would have an option to drill more, hold constant, or less (to free up drill credit) each stat in the unit profile (this would be a faction doctrine affect all units - except specialised units which would fall outside of the variation). The amount of drill credits would affect speed of training as well as provide the increase, and be a function of number and size of barracks. Credits would have to be capped to ensure that the units did not dominate in all aspects but allow the player to focus on those elements important to their style for the campaign.
Re: Exp, opportunity missed?
Sounds like you want something similar but possibly more basic than the one found in Europa Universalis. You had sliders that could be moved (in that game only with extreme effort), to dictate the nature of the armies your nation would produce. Huge numbers of cannon fodder, small bands of heroic death machines, and every option in between for the balance you prefer of numbers, quality and expense.
It certainly would be nice to have such an option in Total War games, for strategic flexibility. Start off poor with one province capable of producing armies, and you could at least shove out tons of barely trained idiots you can train loads of in a single turn to mob the enemy. Or capable of absurd riches with few provinces like those damn Dutch, you could choose to build an army of enormously overpaid, highly trained psychopaths who reload like machines and crush skulls with their bare hands.
It adds more depth than that as well, because if you're all quality then losing your stack of doom is a crushing defeat because you can't replace it without years of buildup (British Expeditionary Force anyone?), whereas the conscripters will just relentless lob stacks of fodder at you until you drown in their blood.
Re: Exp, opportunity missed?
Exp should be easier to gain IMHO. Right now i've got 4 chevron troops seemingly unable to gain any more xp despite killing 100s of dudes without suffering many losses (yea i baby em like hell). Battle after battle they rack up a minimum of 100 kills barely losing 10 guys and they just cant get over the hump. Hell IIRC the time they advanced from 3 to 4 chevrons i think they got like 250+ kills, but if the kill count isnt cumulative after each battle and i gotta rack up some serious bodycounts PER battle to gain xp then that's jacked up.
Re: Exp, opportunity missed?
I got a few line infantry to 5exp in Prussian campaign. It took A LOT of kills though; towards the end when France, Spain, and Russia were attacking with gangs of stacks full of line infantry, some of my stacks were fighting 3 battles a turn.
Re: Exp, opportunity missed?
Quote:
Originally Posted by
Warhammer3025
Exp should be easier to gain IMHO. Right now i've got 4 chevron troops seemingly unable to gain any more xp despite killing 100s of dudes without suffering many losses (yea i baby em like hell). Battle after battle they rack up a minimum of 100 kills barely losing 10 guys and they just cant get over the hump. Hell IIRC the time they advanced from 3 to 4 chevrons i think they got like 250+ kills, but if the kill count isnt cumulative after each battle and i gotta rack up some serious bodycounts PER battle to gain xp then that's jacked up.
Agreed. As the Turks its very difficult to ever get XP over 2 for any unit. I don't even bother with it any more.