Restless masses and forts forever!
Is it possible to make it so that certain cities have a naturally difficult populace? I remember in the first MTW that Portugal and Ireland and some other provinces had a natural unrest factor at all times making it more difficult to keep them in line than other provinces. This would help to keep certain areas from being expanded into too early. I know that the Hebrew provinces while under Roman rule were especially unruly, and I'm sure you guys can think of a few others that I can't remember at the moment.
Another thing I'd been wondering is if you were thinking about using the permanent fort feature. If it's possible you could keep the regular fort that would cost nothing to build, and maybe add the third option to build a permanent fort (at a considerable cost obviously) in order to help represent long-term border garrisons.
One last thing I'd thought I'd ask is if its possible to make it so that city garrison, town watch type buildings could be made to reduce the frequency of brigands arising in the province. I sincerely doubt it would be possible but that would be great seeing as that's is the sort of thing the building is described as being for in the first place and all.
Re: Restless masses and forts forever!
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Originally Posted by
Darius
Is it possible to make it so that certain cities have a naturally difficult populace? I remember in the first MTW that Portugal and Ireland and some other provinces had a natural unrest factor at all times making it more difficult to keep them in line than other provinces. This would help to keep certain areas from being expanded into too early. I know that the Hebrew provinces while under Roman rule were especially unruly, and I'm sure you guys can think of a few others that I can't remember at the moment.
That is entirely possible, and will likely be a feature. However, we would also want to include factors that effect this unrest. Judea was largely pieceful all through its history under Arche Seleukeia and Ptolemais control. This was because they offered them religious freedom.
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Another thing I'd been wondering is if you were thinking about using the permanent fort feature. If it's possible you could keep the regular fort that would cost nothing to build, and maybe add the third option to build a permanent fort (at a considerable cost obviously) in order to help represent long-term border garrisons.
We cannot include two different types of fort, as the permanent fort is just when the regular fort has had its properties changed. As we have stated before, the plan is to use permanent forts to represent minor settlements at the start of the game. They will therefore not be buildable during the campaign. There are also plans to make these forts generate money for the faction that controls them, and the economy will be tweaked to make their control significant.
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One last thing I'd thought I'd ask is if its possible to make it so that city garrison, town watch type buildings could be made to reduce the frequency of brigands arising in the province. I sincerely doubt it would be possible but that would be great seeing as that's is the sort of thing the building is described as being for in the first place and all.
Except by that the building is designed to boost public order, which turn lowers the rate of brigand spawning afaik, no it would be impossible to mod so that any building as an effect on brigand spawn rates.
Foot
Re: Restless masses and forts forever!
Yea I knew that last one was a long shot but figured I'd throw it out there anyway. Good to know the other points are gonna likely work out if slightly different than I imagined. So I'm guessing you'll have to do a lot of reworking for the perma-fort battle map, either making it much larger than it already is to fit housing in it or I guess make it so that a town simply sprung up around a fortress instead. Either way should make for interesting fights.