Re: Help with adding a trait
you have added required lines like
Quote:
Renowned_General
Renowned_General_desc
Renowned_General_effects_desc
Famous_General
Famous_General_desc
Famous_General_effects_desc
your new trait to export_descr_VnVs_enums.txt also export_VnVs.txt like
Quote:
¬--------------------
{Swift} Swift
{Swift_desc}
Different people move at different paces.
{Swift_effects_desc}
+90% movement
; have not you?
if you forget editing any of the file you will get a certain CTD :whip:
you have to write the description of the trait.
Re: Help with adding a trait
Quote:
Originally Posted by
Atraphoenix
you have added required lines like your new trait to export_descr_VnVs_enums.txt also export_VnVs.txt like ; have not you?
if you forget editing any of the file you will get a certain CTD :whip:
you have to write the description of the trait.
I added it to export_VnVs but I was under the impression the enums file was obsolete now. I added it anyway and nothing changed. Oh well, guess I will just wait for EB to post a fix or someone else to figure it out.
Re: Help with adding a trait
Quote:
Originally Posted by
Sheep
When I start a new Roman game, the family name of all the characters has disappeared (ie, it just says "Manius " instead of "Manius Curius Dentatus") and if you right-click on the character to open up his scroll, the game CTDs with no error message.
This sounds as if the game is not able to read the trait file at all. Do the characters have any command stars displayed on the start map?
Quote:
Here is what I've written. It's the middle trait of three listed below. I know I need to make it an antitrait of the first one but I left it off to narrow down where the problem is. I still get the same problem in-game whether it's listed as an antitrait or not so I'm pretty sure it's in this code somewhere.
My guess would be that you accidently have hit spa ce or re
turn
somewhere in the file while browsing around. Or that the level name "LoseGovBonus" is allready used for another trait. In this case use another, by guarantee unique, name. If you had messed up the format at one point, it would be nearly impossible to find the error. Use a backbup of the trait file and start anew.
At this point I would like to advertise my Excel Traiteditor, even though it was written for M2TW, most of it would work for RTW too: http://www.twcenter.net/forums/showthread.php?t=259316 ;-)
Re: Help with adding a trait
Quote:
Originally Posted by
konny
when I started to mod EOM, unfortunately I had to write their codes one by one. Though M2TW has an ancillary editor, I could not work it for RTW, this may be because I use vista.
At least, squid's trait and ancillary verificator saved my life.
it does not edit trait and ancillaries but a perfect tool to check and verify them, I forgot the link but you can find it "modding tools for RTW".
It may help you a lot. you should try it as well.
I hope konny would make an ancillary editor for me :yes:
Re: Help with adding a trait
Quote:
Originally Posted by
Atraphoenix
I hope konny would make an ancillary editor for me :yes:
I am using this for ancillaries too (that is for the triggers). The only difference would be the AcquireAnciallry instead of Affects. For making the new ancillary itself I always use an existing one as blueprint. I also use the exact name of the ancillary in all descrs, the image and the trigger. That way I can make tons of similar ancillaries very fast with C&P.
Re: Help with adding a trait
Quote:
Originally Posted by
konny
... "LoseGovBonus" is allready used for another trait. In this case use another, by guarantee unique, name. If you had messed up the format at one point, it would be nearly impossible to find the error. Use a backbup of the trait file and start anew.
At this point I would like to advertise my Excel Traiteditor, even though it was written for M2TW, most of it would work for RTW too:
http://www.twcenter.net/forums/showthread.php?t=259316 ;-)
Is it possible that the "LoseGovBonus" entry is used with the 'Not in his Satrapy' trait for Arche Seleukeia? The way their gov bonus works is that the bonus is gained through an ancillary, and the trait kicks in if the governor is not present in the settlement required by the trigger. Would traits for another faction even affect Romani governor traits?
Re: Help with adding a trait
Quote:
Originally Posted by
MerlinusCDXX
Is it possible that the "LoseGovBonus" entry is used with the 'Not in his Satrapy' trait for Arche Seleukeia? The way their gov bonus works is that the bonus is gained through an ancillary, and the trait kicks in if the governor is not present in the settlement required by the trigger. Would traits for another faction even affect Romani governor traits?
Depends on how it is coded. In general the engine does not care on the faction of the character, as long as you do not explicitly tell it to do so.