i have vanilla mod and patch 1.2 installed. i wonder why i havent encountered mongol and timunid. what should be the tirgger :help:
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i have vanilla mod and patch 1.2 installed. i wonder why i havent encountered mongol and timunid. what should be the tirgger :help:
128-144 years in for mongols and 288-304 years in for timurids. Just about same as unmodded.
im at 1246 ad already and mongols hasnt arrived yet. will they caome before gun powder era
I already replied to your PM that you sent me earlier today.
i dont receive any.. i am really confused til now why i havent seen them
Because its on your second account:
Quote:
Originally Posted by FactionHeir
im really confused, anyways ill try to reinstall. tnx other events i know are americas, yes they pop up and show up. only emergent factions i havent seen
can i send you my auto save?
Hi, first of all thank you for this mod. Its going perfect as long as i have played it. I played a campaing until 1350 more or less, but i didnt like to get mongols in turn 2 and timurids in turn 4; with patch 0.93. I installed the 0.93b and went to change the turns/year, so i used the 0.5 value. My question is that; should i change x4 every date in the time frame events? For example a date that is showing 56 turns in the 2 years per turn, should i put then 224 turns? Wich is the event that sets the end of the game ? and at what year? Thank you.
The values in descr_events.txt are years, not turns, and the game automatically adjusts for that. (The only reason people change this is due to a mixture of impatience and disregard for accuracy.)Quote:
Originally Posted by Corle
If you are going for historical accuracy you are going to have to change export_descr_ancillaries.txt instead—multiply turn numbers on the relevant ancillaries' triggers by four. Search for I_TurnNumber and be prepared to waste some time.
You may also wish to change descr_missions.txt, in order to ensure you get missions with the same frequency per year (for same frequency per turn, leave this file as-is). For the latter search for exclude_duration and multiply by four. Note: this will make the game harder in some ways, and easier in others because you will literally be getting missions only 25% as often as before.
Finally, if you can be bothered, there is a single line in export_descr_guilds.txt you may want to change. Search for I_TurnNumber and multiply by four.
There is no end-the-game event perse—this is dealt with automatically by the year you set for enddate in descr_strat.txt.Quote:
Originally Posted by Corle