A few questions regarding mini-mods and changing unit stats
Hi guys,
Wishing to start a Macedonian campaign but a few elements of unit stats have been bothering me so wanting to mod them before I start... So since I have no modding knowledge.
A few questions so please bear with me.
Question 1. I want to remove the AP ability of slingers. With the exception of Rhodian Slingers + Balearic Slingers. Since if sling pellets are going to shatter shield and destroy armour I would say it would be there lead shots that would do it. Also increase both the range and ammo of the Balearic slingers... So ho do I do that? Also I'd like to give the AP ability to the Caucasian Archers... Xenophon description of one hoplite being killed when an arrow shot from a Caucasian bow pierced both his shield and breast plate is justification enough for the addition of the ability.
On a second note what sort of effect would this change in abilities have on general game play? Since I have used slingers many time for there AP ability... how is it likely to effect AI use/ expansion... if at all?
Question 2. What is the phalanx mini-mod and would anyone recommend it? A link to the mod would be much appreciated :-)
Thanks in advance
Re: A few questions regarding mini-mods and changing unit stats
If I'm not mistaken, wouldn't AP ability on Caucasian Archers' arrows cause enemy regiments to break formation? It'd be too devastating, no?
Re: A few questions regarding mini-mods and changing unit stats
It was actually thrown in the air in teh internals, way back. The consensus -reached in something of a record time IIRC- was "crazy broken" and the idea was ditched. The Caucasians *do* still get the assorted modifiers for unusually heavy arrows though, namely higher attack value plus less range.