Re: Mines and mining income
Different regions/provinces have different levels of resources that can be mined. The best way to see your projected mining income (if you want to build a mine but don't want to shell out 14,000 mnai for a measly 600 mnai mine) is to place the mine in the construction queue (assuming you have enough money) and then go to the settlement page (you will see faded mining symbols showing how much money you'll get once that mine is built).
I'm also fairly sure that there is a document in EB/Data that could tell you the same info, but I don't know its name exactly.
And any income from mining that is shown is per season.
Re: Mines and mining income
Quote:
Originally Posted by
John the Mad
I wasn't really sure where to ask this so i hope its in the right place.
I built the lowest level of mining in Reghum after reading the building description and seeing that it said Mining income+2000.When i checked the financial page though it shows my mining income as 650.
So i guess my question is the mining income in the description per season or is it broken up over the year?
I don't know if it refers to income per annum but you have to keep in mind that the number of mines varies from province to province. Brettia, where Rhegion lies, has only one mining site and thus a base mining income of 600 (1500 when upgraded).
The richest provinces when it comes to mines are Makedonia and Dalmatia, with 3 mines each, which grants you a base mining income of 1800 (4500 when upgraded).
Any additional income is generated by some trait or ancillary of your governor.
Re: Mines and mining income
Mining income is earned every season, regardless of the good or bad harvests, regardless of whether the city is under siege...
I noticed a similar correspondence between the number of mining hills shown on the map and the return mines give you. There are two types of mining places: the smaller copper ones and the bigger gold ones. The former gives you a 600 per mine, the latter gives you more.
However, some provinces (like Arretium) give a mining symbol, but no possibility to build a mine, which makes me belief the markers on the map are there partly for animation purposes. Therefore I too advice to preview the mining income in the settlement details by listing the mining complex in the recruitment viewer.
Re: Mines and mining income
Copper doesn't need a mine. Mines can only be built in provinces where gold or silver is a resource. Therefore no mine available in Arretium. The resource just looks similar to the gold/silver mines on the campaign map which can cause confusion. If you mouse over a mine in a province where mines can be built, it should say either large or small vein precious metals. Not sure if there is a difference between those two though.
Re: Mines and mining income
Thanks for the answers.
I got confused by the + 2000 income description and figured that would be how much i would make per turn.
So the mine in reghum will take about five years to pay for itself?I guess in the long term that will be a big boost in the short term though i suppose i could have fielded another army.
Well now that i know this i will be able to make that choice,next time,based on your information.
Re: Mines and mining income
That still doesn't seem to explain where that +2000 means.
Why not just say increase in mining income like it does with trade? Or + however much you get from silver and + however much you get from gold?
Re: Mines and mining income
it depends of the city population.
I've tried it myself and with a 500 people population I've got 3400 mnai in Rhegion.
The best way to "reduce population" is to raise the tax and recrute millitary troups from that settlement. Recruiting troups is the best way to control the demographic progress of your settlement and to get a better income.
Re: Mines and mining income
Mines are probably the best investment in EB, a mine producing 600 per turn will pay for itself in 24turns/ 4years after that it's pure profit, and in a game where you can play over 1000 turns. I wish my investments had a return like that!
Some provinces, such as Pella, with a character with the right traits can earn several thousand a turn.
I guess the 2000 per turn is a throwback to the two moves in RTW, plus the EB turn wanted to simulate different resources being worth more.
Re: Mines and mining income
The +2000 or whatever is just the engine being (incorrigibly) silly yet again, and has AFAIK zero relation to the actual cash output of the mine.
Copper, though it looks fairly similar on the stratmap, is a trade resource.