Welcome to the Professor Vesuvius Von Yaropolk's Steampunk Airship! This year, we are celebrating with a tournament to see who can be the best inventor. However, an informant has stated that three competitors have cheated and tampered with the competition materials! It seems they were intending to defeat the competition by killing them.
Twelve competitors enter the grand workshop, three of them are cheaters, and it's your job to eliminate them!
Rules:
Rounds
Spoiler Alert, click show to read:
Every round will last 24 hours except weekends. These will consist of one extended round and I will post the deadlines. Be active! If you do not post for 3 days, you will be Steampunk'd.
Out of thread communication.
Spoiler Alert, click show to read:
Do not talk about the game with anyone outside this thread or unless your PM states that you can, and if so, only when it is permitted. Some items have special communication powers (more below)
Game Phases
Spoiler Alert, click show to read:
At the start of the competition each inventor will get an inventor kit: each kit contains boxes of spare parts that can be used to create various contraptions (more on that later).
The game consist of two phases. During the day inventors will vote during the day using the standard vote: Yaropolk convention. Please don't forget the colon as I will search for vote posts using this string "vote:". Votes in edited posts won't count. In order to change your vote, you must unvote your first vote. E.G. unvote vote: Yaropolk The person with the most votes will get to test the Fanken-traption that your humble host has cobbled together that day. Things don't go well for the person testing the contraption. The device must be tested no matter what so with a tie host will decide who to use at random. No-lynch is not allowed.
At night, the inventors retire to their respective rooms to work on their inventions during the night. The inventor will pick a box from their invetion kit and work on assembling the spare parts in it into a useful item. You can use a box at night by sending me a PM. E.G. "I will use the contents of the blue box on Yaropolk." Some items will automatically be used on yourself and others require a target.
Odds are that there are devices in each box, unfortunately, you have not been given assembly instructions so you only have 50% chance of your device working. The cheaters have instructions for all their items, and their devices will work 100% of the time. Additionally the cheaters have stolen 2 spare parts from each non-cheater kit, so each kit has 2 items that are duds (will fail).
The kits:
Spoiler Alert, click show to read:
Each kit will be randomly selected to contain the parts for some of the following items:
Toxicide Pistol: Night Kill Steam-poweredToxin Extractor: Protect (useable only on others) X-Ray Goggles: Investigation Heterophonic Audio Alarm: Nobody can enter your room (bulletproof your own room) Spring-Loaded Photo-camera: Spring outside someone's room to record visitors (watcher) Rube Goldberg Doorknob: Set up on someone's door - it will take them all night to exit (roleblock) Robotic Acid Micro-Sprayer: Destroy one item at random from selected target (excludes tonight's item). Cyclomagneitc Force Field Generator: Jailkeeper Transistor Radio: Can send PM's at night through host. All other people with Transistor Radios will be able to hear you. (not affected by Alarm/ Doorknob/Jailkeeper) Telemorphic Transporter: Switch rooms with another person (not affected by Alarm/Doorknob) Wheel Powered Defibrilator: Revive
All night actions will be resolved in the following order:
Bulletproof room
Switch rooms
Roleblock
Jailkeeper
Protect
Kill
Revive
Investigation
Watcher
Destroy Item
Transistor Radio
Within the same action, PM order gets priority.
There are 12 inventor kits:
Black - Atheotes
Red - Sassaki
Blue - Khazaar
Green - CDF
Yellow - Double A
Purple - Beskar
Brown - Centurion1
Orange - Slashandburn
Gray - Captain Blackadder
White - Pevergreen
Silver - AVSM
Gold - Tratorix
Each kit contains 7 color coded boxes which contain spare parts for one randomly selected item. 3 kits have been randomly selected to be "Cheater kits" which don't have any duds and contain instructions for all items. The other 9 kits have 2 duds, and 50% sucess rate on the remaining 5 items.
ROLES
Spoiler Alert, click show to read:
Honest inventor: During the day votes for a test subject for one of Prof Von Yaropolk's franken-ventions. During the night uses one the items from his selected invention kit according to the rules above.
Cheater: During the day votes for a test subject for one of Prof Von Yaropolk's franken-ventions. During the night uses one of the items from his selected invention kit according to the rules above and other notes specified in the PM.
Cheaters do not know each other's identities, but they all have a transistor radio to enable communication (by sending a pm to the host with "Transistor Message" in the subject). This message will be forwarded to all other people who have a transistor radio - this includes all cheaters and any inventor using the transistor radio item that night.
Cheaters will be discovered upon lynch.
TOWN WIN CONDITION: You win when the cheaters have been dealt with, and at least one town player remains alive.
SCUM WIN CONDITION: You win when there are no town remaining, or nothing can prevent this from happening.
When you sign up, pick a kit color. You cannot pick a kit color that someone before you already picked.
I am in, and I choose silver, to be EXTRA illegible.
10-02-2009, 00:06
Double A
Re: Steampunk Mafia (Sign-Ups)
I choose yellow, but only if it's school bus yellow.
10-02-2009, 01:33
Captain Blackadder
Re: Steampunk Mafia (Sign-Ups)
I am in and grey
10-02-2009, 01:39
pevergreen
Re: Steampunk Mafia (Sign-Ups)
Then I guess I am white.
10-02-2009, 03:25
Yaropolk
Re: Steampunk Mafia (Sign-Ups)
Professor Von Yaropolk gathers the competitors. Velcome to my airship. For tonight please retire to your room and inspect your inventor kit. I vill see you in the morning.
Ze competition is starting, ja? I am sending out the PM's now. Game starts with a night phase. Round will be over at 22:30 EST on Friday (~24 hours from now). For those of you making use of the night communication ability, I will check my inbox once every two hours all day tomorrow.
Clarification - you don't have to pick which items to use from a box. Each box contains all the items necessary for exactly one item (Unless its been sabotaged). Just PM me "Use green box on Yaropolk" for example. Try to guess what the item is from the list of possibilities before you make it. Parts from different boxes cannot be combined.
For radio broadcasts, I will send out exactly what you send me without revealing the broadcaster's identity. If you want to mention your name in the broadcast, go ahead. If you want to lie, go ahead as well. If you want to remain anonymous that is also an option.
10-02-2009, 05:27
Yaropolk
Re: Steampunk Mafia (Sign-Ups)
Anyone know how to change the thread title to In Play?
10-02-2009, 05:28
pevergreen
Re: Steampunk Mafia (Sign-Ups)
Moderator has to do it.
Creator of the thread has about a 10 minute window to change it after creating (fix spelling mistakes etc) or until the first reply.
10-02-2009, 23:39
Yaropolk
Re: Steampunk Mafia (IN PLAY)
3 hours left until end of night phase and I have received very few orders. Please let me know if you are having difficulties with the rules or if you need an extension.
10-02-2009, 23:48
Double A
Re: Steampunk Mafia (IN PLAY)
What does jailkeeper mean?
10-02-2009, 23:48
Yaropolk
Re: Steampunk Mafia (IN PLAY)
Protect + Roleblock all in one.
10-03-2009, 01:32
Cultured Drizzt fan
Re: Steampunk Mafia (IN PLAY)
ahhhhh did not know it was the night phase......
10-03-2009, 01:38
Tratorix
Re: Steampunk Mafia (IN PLAY)
Yeah, I thought the game hadn't started yet, extension would be great.
10-03-2009, 01:40
Beskar
Re: Steampunk Mafia (IN PLAY)
I am not even sure my night order was correct. It was very confusing.
10-03-2009, 02:15
Yaropolk
Re: Steampunk Mafia (IN PLAY)
Ok I will extend until tomorrow morning (10 am EST).
Beskar - your order was just fine.
10-03-2009, 03:43
Centurion1
Re: Steampunk Mafia (IN PLAY)
um did you understand me yaropolk?
10-03-2009, 03:58
Yaropolk
Re: Steampunk Mafia (IN PLAY)
Everyone who submitted orders so far has done so correctly.
10-03-2009, 15:56
Yaropolk
Re: Steampunk Mafia (IN PLAY)
Round's over, commencing writeups and pms
10-03-2009, 18:02
Yaropolk
Re: Steampunk Mafia (IN PLAY)
Professor Von Yaropolk gathers the contestants in the morning and announces that everyone survived! My cameras didnt capture any attempted murder scenes. Oh well, lets get on with the business of the day.
Prof Von Yaropolk points everyone to a large covered device standing in the middle of hall. He unveils a very large contraption with a massive arm. BEHOLD: the lemon juicer of the future! Everyone gasps! How does it work you ask? Very simple, you simply place a large object, oh say 75 kilos or so, on the arm and a lemon on the little platform on the opposite side. Draw back the arm and release it, the large object will be catapulted off my ship and the force of the arm will juice the lemon, dripping it into the collection glass underneath.
Why the catapult you ask? Because I can! Lets vote for who gets to test the catapult! You have just over 24 hours until 1:00 pm EST on Sunday.