Since a fort is permanent in EB 2 I was wondering for fun, would you place your Forts at the strategic points or where city's would have been that couldn't be there, in the game? Like Thebes, Argos, and Elis.
:thinking2:
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Since a fort is permanent in EB 2 I was wondering for fun, would you place your Forts at the strategic points or where city's would have been that couldn't be there, in the game? Like Thebes, Argos, and Elis.
:thinking2:
Actually ive come under the impression that we wont be able to have permanent forts. Instead the EB team will use them to represent imporatant cities which didnt make the cut. That will leave us with regular, impermanent forts.
Am I wrong?
Well my question still remains if you had the chance with permanant forts what would you make?
Recreate the fortress of Baradur located near an unstable volcano!
You can make permanent forts yourself. It is easy as hell, even in RTW engine. Just stick an agent, a diplomat, or better yet, a spy with large line of sight into an empty fort. It will never fade away as long as the agent is there.
Does this not belong in the EB II Forum?
Forts aren't much good as cities. And you can't name them.
It's better to just set them up as strong points along your borders. Or just as barriers to make sure that your cities or siege forces aren't being attacked constantly.
They give free upkeep slots AFAIK.
Zradha I know that, what I mean is for fun would you have these forts represent cities.
forts are great 2 well placed forts gives 3-4 turns time to react if someone tries to attack you from the balkans (or the other way around)
also puting them in river passes during war times goes a very long way to prevent surprise attacks and always gives you time to at least buy some mercs to punch up your city garrison if your closest army is still a long way to go
one of my favourites (besides barricading the alps when playing the romans) is to place them in the 2 passes beteween illirya and italy it helps to prevent the stupid over agressive ai
This is something that is being considered, although there are still several important drawbacks to solve before we commit to this feature.
Frankly, I don't understand the question. What does a permanence of a fort change? I use forts in EB as strongholds on my border since long and will hopefully be able to do so in EB II too. Or will this not be possible? Just put the 20 men or so rest of a cheap unit (after a fight) in a non-permanent fort or use a cheap total unit - it will also represent the necessary garrison without which no castle or fort ever would have made sense.
So no more protection in the steppes I see.
You can either have buildable, temporary forts, or non-buildable permanent forts. We've gone for the latter because we feel that it will provide better gameplay. People may disagree, however they are free to mod EBII when it is released. And I'm sure that they will.
Foot
Yep, Foot is correct. There is only one type of forts that can exist - that is the hardcode. So we must choose. And I could not agree more with the EB Team's choice. Plus, it will make the game harder. No longer will the player be able to have the comfort of walls. Too bad for us, the Romani infantry-lovers :P.
hmm so no easy defend Massilia :( sounds as if a Koinon pan hellenon will be more challengeing to maintain in EB2^^
Actually I liked the stone forts in the britannia campaign as they stood in the perfect distance between settlements and could be abused as safe points for troops shifting without a FM and were very welcome to store seige equipment in "pice" times.
So, will there be spawned limes for the Romani? It was fun roleplaying that.