Re: Some moer spice please
Actually I have had a few memorable ones and they were the fog battles trying to find units in the woods. The last few have been storms or fog must be the seasons changing.
I have been hoping the next few will be clear weather.
Re: Some moer spice please
:inquisitive:
My poor Moroccans have been getting plenty of rain, fog, and hills in India. In fact, my last battle was memorable because it took place on relatively flat terrain with the sun shining through a clear sky, and a little village in the middle of the map.
And, by God, don't even bring up the snows of Europe or America. I hate winters. And jungles. I hate jungles with a passion.
Re: Some moer spice please
Quote:
Originally Posted by
Megas Methuselah
:inquisitive:
My poor Moroccans have been getting plenty of rain, fog, and hills in India. In fact, my last battle was memorable because it took place on relatively flat terrain with the sun shining through a clear sky, and a little village in the middle of the map.
And, by God, don't even bring up the snows of Europe or America. I hate winters. And jungles. I hate jungles with a passion.
what he said.
if you cant find the notorious bad weather all over E:TW, than you may have a bug or something. or maybe you're just fighting in Italy/spain.
I've had trouble finding good weather anywhere except in the most moderate climates in the northern half of the mediterranean.
Re: Some moer spice please
I hate fighting battles that mean something. :grin2:
I love the ability to name units. They get titles if they do well. I had a group of 3 line infantry, 1 militia and 1 horse that held off about 3000 Austrians over a few years. The line infantry did the gruntwork and so they got titles. The First "Defenders", Fifth "Stalwarts" and Sixth "Vanguards"
Re: Some moer spice please
I think in my old Prussian campaign I assigned 3 or 4 "Guards" armies, made up of elite units (Swiss Guard infantry, some uber cavalry, and some elite rocketeers and 8-inch mortars [AUM mod for all]). they each had special designations based on the order of their recruitment; that would be a nice stat too: under everything else, it has the vity they were recruited in, and what year they were.
Re: Some moer spice please
Quote:
Originally Posted by
pevergreen
I hate fighting battles that mean something. :grin2:
I love the ability to name units. They get titles if they do well. I had a group of 3 line infantry, 1 militia and 1 horse that held off about 3000 Austrians over a few years. The line infantry did the gruntwork and so they got titles. The First "Defenders", Fifth "Stalwarts" and Sixth "Vanguards"
That's not very creative, moonyash aussy! My men tend to get names like "3rd Levy, Warriors of Allah," "7th Cavalry, Hooves of Death," or, "2nd Levy, Sackers of Madrid."
Re: Some moer spice please
Well, my Prussians are stuck, alright? Nothing but defending going on. Attacked by Austria, Courland, Venice, Poland-Lith, GB, Russia etc
I just lost East Prussia and my capital. Bah.
Re: Some moer spice please
Quote:
And, by God, don't even bring up the snows of Europe or America. I hate winters. And jungles. I hate jungles with a passion.
Agreed.
On a sidenote, I also hate maps with hills/mountains-I always end up on the very bottom of a very steep slope. It kind of reminded me of M2tw:laugh4:
Re: Some moer spice please
Well, compared to the crazy mountain sides of RTW, I'd say all terrain in ETW is pretty much flat.
Even ridges are pretty rare in my experience, though I did play on a map in Sweden yesterday where I had lots of ridges in my deployment zone. They came in very handy in that battle because the enemy had reinforcements from three armies, so I was able to defend a few select bottlenecks against the cavalry onslaught at the start. It was a nice change from the usual long line on flat grassland.
I guess hills aren't really as useful as in M2TW/RTW (you don't gain range for bows because you have none and melee height advantage doesn't really matter as much), I mainly use them to approach artillery safely or hide my howitzers behind.
Re: Some moer spice please
Granted not encountered anything other than “billiard table” flat seas for my naval battle but I’ve had some GODS AWEFUL weather for land battles.
Raining SO hard you can’t see the 75 meter/yards of rifle range…good luck aiming cannon!
Must admit though much I would assume might depend on your graphic settings as you can’t really have a battle with driving rain if its going to cause the frame-rate to drop so dramatically that it becomes a “slide show”.
Re: Some moer spice please
It's just me then, apperently.
But another question: Does the weather affect your/the ennemies units in any noticable way?
Deadguy, you can still use hills to a great extend as it should extend the range of your guns.
Re: Some moer spice please
Yes, weather does affect at least stamina. Can't remember clearly if morale is affected.
Re: Some moer spice please
Does rain affect the chances of musket misfire? I can't tell because India's rain is so godawfully heavy that it significantly obscures the screen's visibility.
Re: Some moer spice please
they said it would, and there are a few bonuses in the game to stop said musket misfires, but I've never seen a misfire, nor have I ever seen it blowing up in someones face like they said it would.
Re: Some moer spice please
Quote:
Originally Posted by
Prussian Iron
they said it would, and there are a few bonuses in the game to stop said musket misfires, but I've never seen a misfire, nor have I ever seen it blowing up in someones face like they said it would.
I don't know if it works in vanilla, but muskets misfire quite often in darthmod. From what I can tell, they don't explode, but rather, just don't fire. The soldier just has to wait for the next volley and try it again, or, if in an irregular/non-volley unit, just keep fiddling with the musket until it works.
Re: Some moer spice please
Quote:
Originally Posted by
Megas Methuselah
I don't know if it works in vanilla, but muskets misfire quite often in darthmod. From what I can tell, they don't explode, but rather, just don't fire. The soldier just has to wait for the next volley and try it again, or, if in an irregular/non-volley unit, just keep fiddling with the musket until it works.
perhaps darthmod significantly increases the chance of it? im sure theres an easily editable stat.
Re: Some moer spice please
Quote:
Originally Posted by
Prussian Iron
perhaps darthmod significantly increases the chance of it? im sure theres an easily editable stat.
Yeah, they probably do. However, the list of changes in darthmod was so long that it's impossible to remember. :dizzy2:
I am also too lazy to open a browser, go ALL the way to TWC and provide a link just for you. Sooo not worth it.
Re: Some moer spice please
I see it all the time, both in vanilla and in TROM. It's only really noticeable before you research firing technologies such as fire by rank or platoon firing. Whenever the whole unit fires a volley, and it seems like a few men fire late, it's because the soldier's musket misfired, so he sort of checked it, then tried to fire again. I haven't noticed weather affecting misfires by much.
Re: Some moer spice please
Rain increases the chance of misfiring.
Very easy stat to edit, if you wanted it to.
Re: Some moer spice please
i wonder what would happen if i set it to always be 100% chance of misfire........?
Re: Some moer spice please
Re: Some moer spice please
Re: Some moer spice please
I see misfires in almost every early game volley in vanilla, so they're definitely there.
Re: Some moer spice please
Quote:
Originally Posted by
Peasant Phill
It's just me then, apperently.
But another question: Does the weather affect your/the ennemies units in any noticable way?
Deadguy, you can still use hills to a great extend as it should extend the range of your guns.
Actually, right after I posted that, I assaulted Christiania in Norway. I deployed on a, by ETW standards, very steep slope with lots of ridges. I tried setting my cannons further up the hill, they weren't a lot farther away from the enemy because of the steep hill but a lot higher up. The range of cannons and howitzers was at least not affected at all by being higher up. But yeah, at least their field of fire was less obstructed. I don't know about muskets, I haven't noticed a difference personally.