Idea to controlling two faction(s) at the roughly same time....
Well, first, I think of the console command on the generic script : control "faction name"
But after that, can we include condition "winter" and "summer" as the condition code? so we can control a faction for 3 turns (summer - spring, summer, fall in EB), and control another faction in winter? I think to doing that on my ongoing AAR campaign for roleplay sake (so if I play as Saka, but controlling the Romaioi in winter, so they can expand better until I fought them) - what is the condition "if" line in the generic script? I try if winter but it doesn't load....
*. NOTE: So they can expand east rather than pointlessly fought Sweboz stacks at the north, I try controlling them once after I look at their rather fast expansion, and soon all their Illyrian lands become aedui one, they expand fast but they forgot to properly build the provinces.... and when I give them a lot of soldiers, right after I switch back to my Saka faction, they become wandering north again...
Re: Idea to controlling two faction(s) at the roughly same time....
I like that idea, but my implementation for that would be to simulate a 'known world coalition of the willing' to destroy The One True Barbaroi. Perhaps playing every faction but one? or would that be too complicated?
Re: Idea to controlling two faction(s) at the roughly same time....
No, I really ask for winter/summer conditional trigger for faction control...
Re: Idea to controlling two faction(s) at the roughly same time....
Quote:
Originally Posted by
Cute Wolf
what is the condition "if" line in the generic script? I try if winter but it doesn't load....
I believe it's this command you're looking for:
Code:
if I_CompareCounter seasonCounter = x
Where x stands for the season. Spring is 1, summer 2, autumn 3 and winter 4, so...
Code:
if I_CompareCounter seasonCounter = 4
... is the one you want for winter. That is according to my understanding, at least.
Re: Idea to controlling two faction(s) at the roughly same time....
TCV: I haven't seen you around for some time!
If I were you, I'd go into the EBBS script and look for the lines that control the turns as well as the events that control the season. At every change of the season (turns 4, 8, 12, 16, etc) add the line "console_command control seleucid". I think that should do the trick. Don't forget that the next turn (5, 9, 13, 17, etc) should have the line "console_command control pontus" to switch back to the Saka.
Enjoy!
Re: Idea to controlling two faction(s) at the roughly same time....
Yay, thanks... so we can have a "semi hotseat" campaign in one computer now, as long as one faction is nomad, all will be fine :)