Re: roman reforms (again)
It is likely that there will be others, both deductively and statistically it is so ;-)
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Re: roman reforms (again)
The other thing you could do is go back to the turn before he died and click end turn again - all familial deaths are based on probability, so if you reloaded you could stop him from dying that turn and just keep reloading whenever he dies until you reach that point - I've heard of people getting ridiculously old generals that way. -M
Re: roman reforms (again)
Quote:
Originally Posted by
Mulceber
The other thing you could do is go back to the turn before he died and click end turn again - all familial deaths are based on probability, so if you reloaded you could stop him from dying that turn and just keep reloading whenever he dies until you reach that point - I've heard of people getting ridiculously old generals that way. -M
Isn't that a real waste of time? I mean we are talking about a 100 turns. Plus the general was probably old as it is, wasn't he?
Re: roman reforms (again)
I'm not saying it's something you should necessarily do - it's not something I'd do. I'm just saying it's something that you could do if you're really worried about not getting another general with the right traits. Marian reforms are tough to get. -M
Re: roman reforms (again)
Bit off topic, but how long does it normally take after someone gets a reformer trait?
I think I spent about 20 or so turns even though all conditions were met.
Re: roman reforms (again)
Well, I had 47 settlements, 260 battles fought, all possible Latifundia in Italy, and it was 140 BC, when I had a proper Character with all requirements except for the 2 Command stars.
When he had his 2 Command stars, after 1 or 2 turns he got the reformer trait and after another few turns the reform had happened.