Short Pike Trait + No Sarissa + 2 Weapons = fail ?
Short Pike Trait + No Sarissa + 2 Weapons = fail ?
So I want to give the short pike trait to the mercenary reformed hoplite (the hoplite with the oval shield and white linothorax armor?) so they would form a quasi-traditional phalanx cohesive unit instead of breaking up like simple spearmen.
Prior EB versions gave them the sarissa phalanx formation but they removed it due to historical inaccuracies. However, when I tried to give them the short pike trait trait, their spears glitched and became permanently standing up and no-clipping into the ground.
So is it impossible to not have the phalanx trait (sarissa phalanx) + have the short pike trait + and have 2 weapons (sword and a spear)?
So far, it's working for units without two weapons...similar to TW Fanatic's hoplite mod
Re: Short Pike Trait + No Sarissa + 2 Weapons = fail ?
It's a problem with the animations I think, I'm not sure. The overhand spear.
Go to: descr_model_battle.
The phalanx unit have a skeleton "fs_thp_f_spearman_p"
Re: Short Pike Trait + No Sarissa + 2 Weapons = fail ?
I made them a phalanx in my game too, but I had no trouble.
I guess it might be the short pike atribbute. :book:
Re: Short Pike Trait + No Sarissa + 2 Weapons = fail ?
you can give them "phalanx" formation without giving anymore attributes
Re: Short Pike Trait + No Sarissa + 2 Weapons = fail ?
Quote:
Originally Posted by
Sonic
you can give them "phalanx" formation without giving anymore attributes
yaw, but I think the phalanx (which is the sarissa phalanx) was removed since those hoplites aren't sarissa pikemen and never used the sarissa formation?
I was just trying to see if they can use TW Fanatic's traditional hoplite-mod with the short pike attribute.
If this worked, I would've given it to the sacred band, massilian hoplites, Bactrian-hoplites, etc and all the other traditional hoplite units that have 2 weapons...