Aside from the skin (and the conscript skin is ugly as heck), what's the difference between the two units? Which one's better? Why?
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Aside from the skin (and the conscript skin is ugly as heck), what's the difference between the two units? Which one's better? Why?
Yay, 1 reply.
So far as I remember Conscripts carry only three rounds of ammunition but militia carry fifteen and cost less money and less upkeep-
Conscripts have better morale and melee by two points (4 & 4 vs. 6 & 6) but with the higher costs and lower ammunition I tend not to use them.
Where does it tell you how much ammo they carry? I had no idea there was a limit..
I'm also not sure where it tell you morale..
I know as the Dutch, Conscripts have a slightly higher accuracy, but cost almost 100 more, so I tend to make one for every three militia, only making Line Infantry if I have money to burn and am not in need of more ships.
Ammo limits are listed on the unit card. Most of the time, militia is your better choice as they can keep firing for a longer stretch and they're significantly cheaper as garrison. They will actually fight pretty well against a line unit (even trade or very slow loss) if they are dug in or you can get them behind a wall.
Conscripts are good shots, but only for a few rounds. On the other hand, their melee and morale are much better. I usually don't purchase them, even so, but often keep one or two for garrisons in places that may get hit more frequently than others. Conscripts make a good choice for bayonet-work defending the flag of your fort while the militia shoots from the buildings or from reventments.
Really, I find them more of a step between Militia and Line Infantry. For my armies, they form a very poor man's line infantry, which can be useful for the United Provinces early on, where I'm usually quite cash strapped (three theaters, all requiring a strong Naval and Army force). Militia won't stand up to Line Infantry, conscripts will at least make them bleed a bit.