Question on creation of ships via create_unit
Now, the deceitful Carthaginians took Emporium and has thus clearly crossed the Ebro as we agreed in our pece negotiations after the 1st Punic Wat that they should not. So it is 220 BC and I am in my 2nd Punic War as Rome with have three Scipio brothers conquering the Carthaginian holdings in Iberia. I will "move_character" a Carthaginian FM to Italy in a year or two to be Hannibal and loose some armies to him. So as close to history as I can.
My only problem is that despite me "add_money"-ing them about two mil they still refuse to build ships. They have no navy at all, so if I want some of the epic naval struggles I must cheat in some way. However, I cannot create_unit any ships in their cities and create_unit xxx,xxx for a tile loc does not work. Does anyone know how I can create a viable Carthaginian navy?
Re: Question on creation of ships via create_unit
I guess you could switch factions to become the Carthaginians and build the ships manually yourself? And then switch back to Rome once you've built them.
There might be an easier solution I am not thinking of though.
Re: Question on creation of ships via create_unit
That may be my best option.
This post describes how. It also claims that you can spawn Hannibal (or Caesar or whoever), how to do that and give them the attributes we want?
Re: Question on creation of ships via create_unit
I tried changing factions, worked like a charm. However, I could not change back to the Romans, so I had to reload and make do without naval battles :-(
Re: Question on creation of ships via create_unit
Quote:
Originally Posted by
Macilrille
I tried changing factions, worked like a charm. However, I could not change back to the Romans, so I had to reload and make do without naval battles :-(
Why couldn't you change back to the Romans? I thought you could switch back in the same way?
P.S. I may have a solution to your question on creating Hannibal, I posted it in the Change Faction thread.
Re: Question on creation of ships via create_unit
Thanks, will look. I have no idea why, I have had problems trying to change to Rome earlier as the Romans were in need of some direction. I could not then either, I assumed I did something wrong, but changing to Carthies worked easy. I tried to Macs as well just to check, and they did not work either.
Re: Question on creation of ships via create_unit
just an other question concerning console commands: is there a way to create certain buildings?