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I've been trying to modify the game so that it can be closer to being historically accurate, so I did a search on the internet and found this map of Europe in 1092 A.D.
http://www.croatianmall.com/lupic/be...es/a1092eu.gif
I modified the Early Period to correspond with the information on the above map. This new Early Period is the most accurate map in MTW.
You can get a copy of the new Early Period here:
http://home.pacbell.net/jpaladin/1092Early.zip
Just right click and save it to desktop then unzip and put the .txt file into C:\Program Files\Total War\Medieval - Total War\campmap\startpos). Be sure to rename the original "Early.txt" file to something else.
Following are the changes I made:
- Hungary, Novgorod, Sicilian, and Aragonese factions are now playable.
- Change date to 1092 A.D.
- The Turkish Faction has been given: Nicea, Trebizond, Rum, Georgia, Anatolia, Edessa, Armenia, Syria, Antioch, Tripoli, and Palestine.
- Added Fort in Nicaea.
- The Turkish Faction has the following troops in the respective provinces:
ANATOLIA - Horse Archers 40
ANATOLIA - Spearmen 100
NICAEA - Horse Archers 40
NICAEA - Spearmen 100
TREBIZOND - Spearmen 100
GEORGIA - Horse Archers 40
GEORGIA - Spearmen 100
- "Lesser Armenia" is rebel controlled with the following units:
Horse Archers 40
Spearmen 100
- Changed Libya (Cyrenacia) and Tunisia to rebel (Hammadids-Zirrids) controlled.
- Added the following units to Algeria:
Berber Camel 40
Desert Archers 60
Berber Camel 40
- Added Horse Guild, Cathedral, Monastery, Reliquary, Royal Palace, and Merchant to Constantinople. (Historically, St. Sofia had been around for hundreds of years and was the greatest cathedral of its' age. Not including it would be a huge breach of historical fact.)
- Upgraded Citadel to Fortress in Constantinople.
- Added the following units to Constantinople:
Spearmen 100
Spearmen 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
NapthaThrowers 12
NapthaThrowers 12
TrebizondArchers 60
TrebizondArchers 60
AlanMercenaryCavalry 40
Kataphraktoi 80
FireGalley 1
FireGalley 1 (The Byzantines had an extensive fleet which is not represented in the original "Early Period."
- Changed control of Crimea to Byzantines.
- Added Spearmen 100 to Crimea
- Added a port and castle to Crimea.
- Changed control of Serbia to Byzantines.
- Added the following units to Serbia:
Spearmen 100
ByzantineInfantry 100
- Added castles to Crete, Rhodes, Cyprus, and Malta. (Historically, all four had castles and Malta's castle was very strong.)
- Changed Portugal to Almohad ownership. (Historically, the Almohads controlled 3/4 of Portugal. However, Portugal is Catholic religion and culture.)
- Added the following units to Portugal:
Desert Archers 60
Berber Camel 40
- Added castle to Trebizond. (Historically, the Byzantines held on to the castle while the Turks held the province. There's no way that I know of to split up control so I opted to include a castle but give nominal control of the province to the Turks.)
- Changed Burgundy and Provence to Burgundinian (rebel) control. (Historically, Burgundy was a seperate nation for many years and wasn't consumed by the HRE until the mid-1200's)
- Added troops originally in Burgundy and Provence into Swabia and Tyrolia, respectively.
- Added a port in Wessex and Normandy (Both provinces had ports by that time.)
- Changed control of Anjou and Aquitaine to French control. (Again, historically, the French had control of these areas by 1092)
- Added Archers 60 and Spearmen 100 to Aquitaine.
- Added Peasants 100 and Archers 60 to Anjou.
- "Improved Farmland" and "Horse Farmer" for Wessex.
- Moved all English units previously in Anjou and Aquitaine into Normandy.
- Increased income of Normandy to 430
- Increased income of Wessex to 450
- Increased income of Mercia to 320
- Increased income of Northumbria to 290
- Changed control of "The Papal States" province to Italy while Rome remains in the Papist hands.
- Papist leader is moved to Rome.
- Moved units from "The Papal States" to Rome.
- Put Naples under Sicilian Rule.
- Add Spearmen 100 to Naples.
- Added (1) Galley to Venice.
** My thanks to Nicephorus Phocas for his help on the Byzantine parts of this project. **
Interesting historical note on Italy: There was no Italy until the 1800's. The faction referred to as Italy in the game is historically merely a geographical region and nothing more. The area was controlled by a number of City-States with no central authority.
During the 11th century an elaborate pattern of communal government began to evolve under the leadership of a burgher class grown wealthy in trade, banking, and such industries as woolen textiles. Many cities--especially FLORENCE, GENOA, PISA, MILAN, and VENICE--became powerful and independent City-States. Resisting the efforts of both the old landed nobles and the emperors to control them, these COMMUNES hastened the end of feudalism in northern Italy and spawned deeply rooted identification with the city as opposed to the larger region or country. The cities were often troubled by violent and divisive rivalries among their citizens, the most famous being the papal-imperial struggle--between the GUELPHS AND GHIBELLINES, the supporters respectively of the popes and the emperors.
So, really, Italy should not be a power at all but instead should be broken up into a number of City-States. I fought the temptation to make the Italian player a one province empire with Venice as the sole playable province and then Genoa, Tuscany, Milan, Corsica, Sardinia, and the Papal States province, as all rebels. But since that would obviously make playing the Italian player almost impossible, I left the Italian states as one empire.
Please check this early campaign out and post your comments. Thank you.
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Good work mate.
The map will be handy too.
Take a look at this thread, it shows some examples on how to make a campaign that doesnt have to overwrite the original files. It should help you out.
http://www.totalwar.org/ubb/Forum5/HTML/000590.html
The top of the file is what you need to look at.
Giskard
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I think theres a small problem with the map (from the link)
Sweden are listed, but in fact "Sweden" as a kingdom was not really established in 1092a.d. I THINK maybe only the name "Sweden" is wrong, as the region as a hole was named "Sweden" late 1100 / early 1200.... (again I'm not shure http://www.totalwar.org/ubb/wink.gif )
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giskard:
Thanks for the comments and the link. The info is great. Only one thing though: You mentioned that the initial "culture" of a province has to be the same as the starting faction owning that province. In the "1092Early", I gave Portugal to the Almohads but maintained that province as a "Catholic culture".
Now, I haven't had any problems with that except for the fact that Portugal tends to rebel quickly under Almohad rule, unless of course you properly garrison it, as with any recently conquered province.
Have you seen problems with that type of set-up?
Thoughts?
dagdriver:
Quote Sweden are listed, but in fact "Sweden" as a kingdom was not really established in 1092a.d. I THINK maybe only the name "Sweden" is wrong, as the region as a hole was named "Sweden" late 1100 / early 1200.... (again I'm not shure )[/QUOTE]
I did some research and found that Sweden was just basically a collection of tribes and about 1000 A.D., the various tribes were coming together and forming one big province but not much more, i.e. not a unified military power.
So the game correctly represents Sweden as a province and not a faction of any type.
Here's a quick historical note I found regarding Sweden on the internet:
"In about the year 1000, the provinces of Sweden combined to form one country. In was around this time, too, that Sweden became Christianized, although the pagan Nordic religion was still around for another century or so." Ref: http://www.photo.net/sweden/history
Thank you for your comments.
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Interesting data Paladlin.
Yes I have, culture v religion has caused me a lot of wrong unit for culture errors. Perhaps it's not the region but the culture of the occupying force that matters when placing units.
I'll run some tests on your theory when i start on my next campaign. I will modify the doc as soon I know for sure.
Thanks mate http://www.totalwar.org/ubb/smile.gif
Giskard
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Excellent, thank you again.
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Really? Then feel free to post them.
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Thanks for the link. Nice maps. Too bad they're not in English. And, what the hell is the "Roman Sultanate"?
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Thanks for the maps. I was actually aware of that site but I was trying to get as close to 1087 as possible. That's why I chose the map of 1092.
Anyone interested in seeing an Early that starts at 1100 using the maps on that page?
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what the hell is the "Roman Sultanate"?
Why .. The Sultanate of Rome (or Rum)! http://www.totalwar.org/ubb/smile.gif
More seriously, wasn't it the Seljuk Turks? Or (some of) their immediate sucessors? I don't know, but the name may be equivalent to "Roman (Moslem) Empire" or some such. If you look at later maps you see "Ottoman Sultanate of Rome". The Turks had some fascination with the Empire, adn I think considered themselves heirs to it.
The title is not on the 1500 map. So something happened to cause the Ottomans to stop using it. Or one would surmise. http://www.totalwar.org/ubb/smile.gif
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Quote:
"I can't really understand why CA picked 1087 as a starting year. It's such a blah year,"
I'm surprised they didn't start it off in 1066 when naughty Duke William knocked off Harold the Second, and won the throne of England in the process http://www.totalwar.org/ubb/wink.gif
Meanwhile I really enjoyed playing Paladin's mod - haven't quite finished due to real-world requirements, I particulary enjoyed crushing the Turks but am still working on those pesky eqyptians
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The Sultan:
Great, I'm glad you're enjoying it. Have you found any bugs associated with that scenario? Please let me know. Thank you.
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CA picked 1087 because the first crusade was launched in the soon after that Emperor Alexius of Byzantium requested assistance from the West and the first crusade appeared soon after that. Starting 1100 would be too late.
Grifman
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i think that you have to add castles or fortress to wessex(London) idle france(paris) and the two wooden castles of the hoily roman empire of german nations must be fortrees two(aachen+ köln this are the german names for the citys)
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Quote Originally posted by Warriorofmight:
i think that you have to add castles or fortress to wessex(London) idle france(paris) and the two wooden castles of the hoily roman empire of german nations must be fortrees two(aachen+ köln this are the german names for the citys)[/QUOTE]
Thanks for the ideas. Can you please provide me with support references for those?
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Transported to a surreal landscape, a young girl kills the first woman she meets and then teams up with three complete strangers to kill again. - Marin County newspaper's TV listing for The Wizard of Oz
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i can give you more informations about the european countries especialy from germany, because iam a german. i saxon must be a castle because the order of the teutonic knights had got there main base
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OK, but keep in mind that I need evidence of castles shortly before or at the year 1092. The teutonic knights didn't locate to Germany until the 1200's so starting a castle there simply for those knights would not be accurate for 1092.
I would appreciate it though if you could give me some sources, i.e. website links, on any areas that you think should have castles that would have existed around 1092. Thank you in advance.
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That sounds great but is it historically accurate?
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sorry if forgot this
i can't give you any adress i got all my knowlege from books
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Warriorofmight:
Quote sorry if forgot this
i can't give you any adress i got all my knowlege from books[/QUOTE]
How dare you use books? http://www.totalwar.org/ubb/tongue.gif
OK, but can you just tell me then again which provinces should have what and please be sure that they had that particular structure by 1092. Thank you.
IP: Logged
spmetla:
Quote Paladin, I think it is historically accurate if you doubt it you can be a tester for the mod. I am the one with the thread requesting testers and have only reply right now.
So could you
Or not.[/QUOTE]
Sure but I'm in the middle of testing one mod and already promised to test a mod right after this. As soon as I'm done, I would love to test your mod. I'll check back in with you and see if you still need mods at that time.
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you should give every province a troop of feudal knights, because the knights where the main defence troops of a province in the feudal time.
poland should't get a catsle because the polish civ nver build catsles.
at the beginning the province palästina should be a turkisgh province
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Hi Paladin, whilst playing as Scicilians I did notice a small bug crop up with the crusades. I took the small province between spain & france (can't remember what its called) fairly early on and every turn a message dialogue comes up requesting I allow the French Crusade and German Crusade through my land. But then they never went anywhere. It seems that the crusades got 'stuck' in the province. I'm wondering if this is a bug, or if it was the Spanish refusing their right of passage..? Or maybe a bit of both?
The problem went away when I lost the province back to the Spanish in the early 1200's. Oh well...
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Warriorofmight
Quote you should give every province a troop of feudal knights, because the knights where the main defence troops of a province in the feudal time.[/QUOTE]
OK, let me look into it.
Quote poland should't get a catsle because the polish civ nver build catsles.[/QUOTE]
Poland didn't have one single castle?!! Seriously?
Quote at the beginning the province palästina should be a turkisgh province[/QUOTE]
Yes, I already did that. Please see the map above in my initial post.
The Sultan:
Quote Hi Paladin, whilst playing as Scicilians I did notice a small bug crop up with the crusades. I took the small province between spain & france (can't remember what its called) fairly early on and every turn a message dialogue comes up requesting I allow the French Crusade and German Crusade through my land. But then they never went anywhere. It seems that the crusades got 'stuck' in the province. I'm wondering if this is a bug, or if it was the Spanish refusing their right of passage..? Or maybe a bit of both?
The problem went away when I lost the province back to the Spanish in the early 1200's. Oh well...[/QUOTE]
Good question but I think that it was a bug in the game and not the mod. Sometimes these crusades get weird. I had one crusade go back and forth between two provinces for many years until I realized that it was doing so because it was stripping my armies of men for the purpose of its' crusade.
After I moved all of my troops out of those provinces, the crusade continued on its' way. That may have been what happened to you.