Why not use this AI renovation to boost EB? :)
http://www.twcenter.net/forums/showthread.php?t=327395
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Why not use this AI renovation to boost EB? :)
http://www.twcenter.net/forums/showthread.php?t=327395
Has anyone tested this? Does it work? Is the AI really more challenging or is it just propaganda?
If it works, I hope the EB team will utilise it in some way. It looks that MTW2 AI is more moddable than RTW one, so there is hope...
It seems like the AI og the Third Age mod is better. Im testing it just now, and the AI certainly acts different. `However I don`t think they are using this AI. Maybe it could be changed easily by just replacing those AI files?
I just want an AI that will stop fighting eventually and I want the ability to ask a faction to stop fighting another faction. It is probably hard coded but...
just try to form an alliance with both factions
There are many good campaign AI mods but the BAI doesn't really change things that much. The AI will still do a massive suicide ball even in Third Age and SS.
in third age, you shouldn't never consider troll charges as suicide balls.... as they are supposed to work like that... try that against gondor or rohan, and you'll found them actually flank...
in playing SS i notice that when the "AI" *cough* sieges .. they only use one ram and leave the rest behind .. then blob it down the main gate ..
Meh, my experience is that they try and hit in a line but it quickly turns into this massive ball of stacked units. Especially cavalry heavy Rohan.
@all
As a member of the XAI team i want reminder if you post here your opinions about existing BAI\CAI's for Medieval 2 then you should play it before and then compare eventually pros or cons because people invest a lot of freetime to give TW fans around the world a new gameplay. If you haven't play it then you haven't a right to judge about it imo. Feel free to come in our discussion forum and post here your critism and/or sugestions because that's exactly what we want and need to improve further our project and don't hide your partially silly posts in a other mod subforum. In addition if you post here in a XAI topic about behaviours of other AI's then PLEASE write also what you did exactly and what a AI you mean (Third Age are not supported yet by XAI) because it's just confusing for other people.
@EB team
Sry it must be said and feel free to contact us we ever want to support other mod projects (as example Paeninsula Italica for M2TW) with our findings and like to help in general.
BTW Rly good job with your EB so far and keep it up (some new horse textures should be taken in the queue ;P).
Cheers A.U.
Hello Guys.
I do not recommend XBAI for LOTR, because that mod has a very different EDU balance, as compared to the typical med2 mod. EDU balance such a huge factor with the BAI, you really need to work with them both to understand.
XBAI is not specialized, or individualized. That is upto the modder.
A.U and Christianus. Was simply pointing out that XAI is available, and it would behoove you to try it out.
The most common misconception is that AI are just plug and play. There really is alot of balancing involved in a mod, to get the best performance out of any AI. Actually the BAI drastically changes the game for the Human, especially when they can no longer always win, or if the do win they only have 1/4 of their army left. Also the balancing of the Auto resolve is critical, for the AI, as to make sure losses are on par and consistent what the human incurs.
As far as "hype" 3 years of working on this project is not hype. I do it so that others and myself can actually get their monies worth out of the game. I don't do it for fame, or to rub elbows with the big wigs. I do it because I had a vision to improve the game, and along the way, we became a great team, and good friends.
@mountaingoat, and antisocialmonkey those are totally incorrect statements. Maybe you were looking at vanilla issues. I can show you many screen shots disproving what you have said here with 4.0. Those were issues common to all mods since vanilla.
If you haven't played 4.0 then don't talk negative about it, because it is MUCH better than 3.4. If you look at the forums, you will see great things being said. There are over 200 DL from this weekend alone. so that isn't bad.
Go check out our forum if you want to know more, everything we say works, does work.
In 4.0 we fixed vanilla sieges the AI will use all siege equipment, Oh did I mention that all AI reinforcements (whether they are yours or the enemies) will use all of their siege equipment too, and take the castles like they are suppose to??? HMMM you won't find that in any other BAI.
What about reinforcements acting correctly, and kicking your arse off the map? I have been bested quite a few times. I can still win 1:1 odds with occasion pausing, but any more than 1.25 : 1 and then I am in trouble if I don't pause alot. With Lusted's wonderful AI, I could still take on 3:1 odds consistantly and win, WHY ? there are many reasons.
Try it out, in Soul Firez's KGCM mod, it is quite fun, if you like the campaign to work like it should have in the very beginning.
JFYI, there is no way as the human to tell the Ai to stop attacking or to make peace. (other than to make allies)
You know! they say "First Impressions, they last a lifetime"
Thanks Guys! Have a great day
Xeryx
Wait... third age AI is not supported by XAI?
hey brother i was not referencing anything to XAI (unless the new SS version uses this ). was just stating an observation on latest SS campaign .. i applaud all of those working to manipulate MTW2 ,to make the game "playable" ... overall the mods i have played ( SS and BC ) improve the playability of MTW2 10x fold ...
@ Mountaingoat, No Problem.
But just as an example, I came over here to read the thread. How I took things, could be misinterpreted by someone else as negatives about the XAI. It is important when you make statements in a thread titles for someones mod that you clarify the statements. In TWC it has been nothing but an upwards climb, ever since Lusted told us you cannot change the BAI because everyone believed what he said, because of his reputation. Well things are very different now, and I want to make sure everyone understands that we have really changed the face of AI.
With XAI, you can no longer steam roll an opponent on the campaign map, and with the BAI getting equal kills, that really changes the game for the human player.
You can put XAI in any mod, but you need to be prepared to balance it.
XAI was originally in TATW in the first release, unfortunately we we never allowed into the beta, to balance it.
My eula specifically states that we get final approval if XAI goes into an official mod after integration. This is all because of game balance. If it doesn't work right, then we all look bad. We very much care about the quality of our work. It is not easy working on BAI, it is in fact quite frustrating.
TATW is by Germanicus(?)'s mod right?
You shouldn't take my comments as directed at XAI. It was more of a generalization on the existing BAI in some of the big name mods. Now if you did find a way to make the BAI good as you claim then awesome. I'm reading some of the threads and it sounds promising. :) How is it on the formation end since we have phalanxes in this mod?
You can download the XAI 4.0 files for KGCM here, it's a all-in-pack:
http://www.twcenter.net/forums/showthread.php?t=350474
Any further questions, suggestions or criticisms in our TWC forum please.
Cheers A.U.
Why is it that most of the people defending XAI are the modders and not people who use XAI?
antisocialmunky: Please refrain from commenting on other mods here, if you have an opinion about XAI do as Argent Usher suggests and discuss it on their forums, this is certainly not the place for it.
I'm thinking this thread should be locked now.