Re: making units universal
The create_unit console command was rendered invalid upon installation of your EB. To solve uninstall EB and have a clean install of RTW to use the console command create_unit.
Re: making units universal
really? it works perfectly when i use it though for my faction units. is it that maybe the seperate folders for units such as hellenistic and eastern made the create unit void of all possible chance to create units from other factions to other factions?
sigh it cant be true because i somehow managed to get spartans to roman faction through cheat and after much and i mean MUCH trial and error i got it to work perfectly.
but if it really cant be fixed i guess ill just leave it alone :(
Re: making units universal
Quote:
Originally Posted by
Hroth
The create_unit console command was rendered invalid upon installation of your EB. To solve uninstall EB and have a clean install of RTW to use the console command create_unit.
Stop trolling!
You make some serious posts, but often also post complete spam. Why are you now trying to let this guy go through the trouble of uninstalling EB and reinstalling RTW?
Quote:
Originally Posted by
moisesjns
really? it works perfectly when i use it though for my faction units. is it that maybe the seperate folders for units such as hellenistic and eastern made the create unit void of all possible chance to create units from other factions to other factions?
sigh it cant be true because i somehow managed to get spartans to roman faction through cheat and after much and i mean MUCH trial and error i got it to work perfectly.
but if it really cant be fixed i guess ill just leave it alone :(
The create_unit cheats works perfectly with EB, but a number of units use the same skeleton and if you have two such units in the same battle = CTD.
And you'll have to use the internal name of the unit, which is sometimes completely different from the in-game name.
Re: making units universal
Quote:
Originally Posted by
Mediolanicus
The create_unit cheats works perfectly with EB, but a number of units use the same skeleton and if you have two such units in the same battle = CTD.
I am pretty sure skeletons can be shared. It's models that are the problem. The engine allows only a limited number of models, so in order to maximize the number of unit types the EB team uses models as often as possible. Unfortunately a faction can have only two unit types with the same model (one normal, one mercenary), so many units cannot be shared without removing others.
Re: making units universal
Yes, the models, of course.
I didn't know exactly, I just knew that there was something that caused those crashes that had to do with a certain limitation with the RTW units and the fact that EB almost uses the max number of units, including the possiblities created by using the mercenary trick.
Re: making units universal
oh ok well thanks then i dont know how i managed to get the spartans to work for roman faction. i remember i renamed somethings after i copied them but im not 100% sure what they where. well then i guess nothing i can do about it ;( oh well
btw whats this mercenary trick u speak of? ty for helping
Re: making units universal
Quote:
Originally Posted by
moisesjns
btw whats this mercenary trick u speak of? ty for helping
The R:TW engine will allow to different unit types to share the same model provided one of them is designated as a mercenary in the export_descr_unit.txt. If it wasn't for this trick, a faction would be limited to one unit per model.
Re: making units universal
wait a second...so if i make a unit a mercenary does that mean i can use him as a unit for one more faction through the create unit cheat?
Re: making units universal
Quote:
Originally Posted by
moisesjns
wait a second...so if i make a unit a mercenary does that mean i can use him as a unit for one more faction through the create unit cheat?
To be precise: it means the unit can use a model that is already used by another non-mercenary unit of that faction. However, the EB team is aware of this trick so most factions have already two units for every model in use.
Re: making units universal
so if i make a unit a mercenary i can use it's model but now my problem is that the game says cant find texture "Hetairoi Kataphraktoi 256 .psd'. " i dont see anything with that name :( ill try and copy a file and rename. ty for the help really lol it means aa lot.
well renaming it did nothing any more help?
Re: making units universal
shouldn't it be possible to give the aedui germanic units they can train, like celto-germanic spearmen and regional recruited units?
this would limit the troop selection a bit but it's better than nothing.
Re: making units universal
i understand that but i was wondering how to add certain units to other factions. its ok i am glad i know about mercenary trick i just have to figure out this texture problem as i dont see anything that says hetairoi kataphraktoi 256.psd lol i have renamed a file and it still wont find it. ill keep trying