I dig my toes into the sand
The ocean looks like a thousand diamonds
Strewn across a blue blanket
I lean against the wind
Pretend that I am weightless
And in this moment I am happy...happy
I wish you were here
I wish you were here
I wish you were here
I wish you were here
NotW: Howling Seas
Inavi is a town built upon a small island in the Lanun nation. Aside from that fact there was absolutely nothing interesting about it. Only reason why one may wish to visit the place was to restock on supplies as they sailed past the island.
‘So what the hell is up with these people?’ the barmaid Sonny thought as she pushed her way through the crowd of people inside the inn. Indeed, only sailors and the occasional merchants visited this place, not people like the priests or some members of a Balseraph troupe.
“Sonny! One more drink!” shouted somebody.
“Coming!” she yelled across the inn. ‘Boy, this day is going to be bloody busy,’ she thought.
Funny how she mentioned the word ‘bloody’ though.
…………………………………………………………………………….
Mayor Seon quickly walked through the seaside road. He shuddered. The darn place gave him the creeps.
“Howdy Mayor!” a voice yelled out. The mayor stumbled forward. “Oh. Sorry if I scared you.”
The mayor quickly turned to the source of the voice. He saw a familiar face. “Oh it’s you. What are you doing here?”
“Just on a night stroll. Like you!” the owner of the voice said. “By the way, mayor-“
Lighting flash. Rain drops.
“What? Freak storm?” the mayor muttered. “Hey, my house is nearby. Do you want to go there until this storm blows over?”
The figure nodded. “Let’s do that…”
--------------------------------------------------------------------------------------------
Basic Summary:
Spoiler Alert, click show to read:
Hello, and welcome to my first NotW! People who followed the links in my signature and visited CFC would know what I am talking about. So what is NotW? Just follow this link to find out!
If you are like me and is usually too lazy to go through any hyperlinks, here is a basic summary:
NotW, or Night of the Werewolves, is a mafia game usually set in the universe of Fall From Heaven, a popular mod for Civ 4. Interesting part comes from that fact that everybody has his/her own unique role and backstory. The names of the said roles are proudly displayed upon the first page. As everyone knows who each other are, roleplay becomes much more important. The rules on roleplaying will be detailed later on the rules section.
So wait, some of you may be wondering. So why not just kill all the roles with the name "Mafia goon" in it? That's because all the "Mafia goons" are disguised. beefy being...let's say...a technician...doesn't mean that he can't be a member of an evil cult with a horde after horde of acid spitting monstrosities to kick around. Your favourite space marine may actually be a werewolf under all that armor and your favourite Town Idiot may be Mask DeMasque the Masked Thief. This, of course, works both ways. Your favourite Town Idiot may, instead of being Mask DeMasque, be a Super Sleuth in disguise.
Oh, and a rule at the core of NotW. THE DEAD MAY NOT SPEAK. The dead may not post in the Game thread. The dead may not talk with the living via PM or IM. THE DEAD MAY NOT EVER DISCUSS STRATEGY WITH THE LIVING. Simple "I HATE YOU ALL!" or "MWAHAHAHAHAHAAHAHAHA" is okay though as long as it's funny and there's no substance behind those words.
Of course, knowing all the roles of the people and also knowing that the dead do not speak raises an interesting dilema for the mafia. Do you kill Secura on day 1 to prevent her from steamrolling over your team on day 6, or do you kill the random poor Joe Schmuck named Seon who's role name sounds suspisciously powerful.
That's enough basic summary. These rules will be covered in more detail in the "Rules" Section.
Welcome to Inavi, an island town in the Lanun nation. What is the Lanun nation, you say. Lanun nation is comprised of various archipelago in the Aegean sea. Around 50~75% of its population is a pirate, merchant, or both. Oh yeah, and it's ruled by democracy. Pirates, cutthroats, and other criminals from all over the nations come together at Innsmouth the pirateville the capital city of the Lanun nation to decide upon who has the biggest :daisy:.
Unfortunately Inavi is so backwater that it misses out on most of these actions. Perhaps that's just so. Perhaps it is just alright to live in peace in one of the most volatile nations in Erebus. Besides, what could possibly happen to this peaceful town?
08-05-2010, 01:32
Seon
Re: Inavi: Howling Seas
Rules
Time Cycle – The game will alternate between 48 hour days and 24 hour nights. During the daytime, accusations and item votes may be made, and public messages may be posted. During the night, player abilities may be used in secret by PM'ing the GM. Private messages may be sent regardless of the time of day.
Note also that secret messages can be sent through the GM. Just PM me whatever you want the message to be, and whether you want it to be public, or forwarded anonymously to a particular player, and it will be done upon the next morning, midday, or evening post.
Voting – There will be no voting, just accusations. The first day 2/3 of accusations are needed to kill a player. The next 2 days a majority of the accusations are needed, after that more than the runner up is the only thing needed.
Quote:
Originally Posted by Niklas
When disaster strikes, you find yourself an isolated group with a werewolf (or whatever) among you, is it reasonable that the first thing you do is start voting on one person to hang per day? Heck no.
When disaster strikes, you find yourself an isolated group with a werewolf (or whatever) among you, is it reasonable that accusations fly back and forth, tempers flare, steel flashes and blood is spilled? Heck yeah!
My mechanic is intended to capture exactly this subtle difference. In my games there were no votes and no hangings. There were accusations and (more or less) accidental deaths. In effect they are exactly similar, but one gives a believable story and the other doesn't.
For the players, the only difference is that they should take care to cast their accusations in roleplay style, so instead of "The Wool Merchant gets my vote", you would instead have to say "I find the Wool Merchant's presence very unsettling, I bet he is the werewolf that has arrived among us". Not much different for how most already play, and how IMO everyone should play.
For the GM, the difference is a bit more tricky, but also more liberal. Instead of the everyday hanging, beheading, throwing off a cliff, walking the plank or whatever standard lynch mechanism has been used, you get to do the death free-style, different each day. In my game the wool merchant was trying to escape the angry people at the table that had started throwing their wine goblets after him, and as he ran he tripped and fell down the stairs and broke his neck. He was innocent. The Guardsman on the other hand was first accused by the noble Knight, and when it came down to it the Knight drew his sword in challenge, to which the Guardsman answered by growing furs. Then I could implement that death as the Knight killing the Guardsman in single combat.
You get the idea. Roleplaying and storytelling in a believable setting, rather than trying to tack an unreasonable and not believable out-of-game mechanic (the voting) into the setting itself.
In addition to accusation, it is possible to give someone your vote of confidence. This work as an inverse accusation.
There will also be some items revealed during the course of the game. These will be voted for publicly. A person with “normal” accusation power would get 1 vote. Those with more accusation power get the equivalent amount of votes.
Any accusations or votes can be sent privately to the GM and will then be announced in the evening post.
Injuries – Some things might cause some players to be injured. While injured a person normally can’t accuse someone nor perform night actions. Injuries will be cured in 36 game hours (if injured during night on day 5, you would be cured by midday of Day 7). If there are any other mechanics to remove injury, it will remain a secret.
Character stats – There will be numerous stats for each character; the only one available in the thread will be your public title and your gender.
Nationality – Everyone will get a nationality, these might not work as you think and they will not be public available, most people in the games will be Lanun however as this is a Lanun village.
Victory Condition – This is the title for how you win the game. The one most people get is “Innocent”.
Items – Several people will get items. These can be transferred privately at any update post (morning/midday/evening). They can also be revealed privately between parties this way. They can also be revealed in public.
You will also get listed abilities if you have any.
Communication Etiquette – Regarding public messages, try to keep night talking to a minimum. Also, if you have OOC stuff to talk about that doesn't pertain to playing the game, talk about it in the signup thread or in the general NotW thread. That means that if you're suspicious of someone 'cause there was no night kill last night, and this person was inactive, by all means post it in the thread. If, on the other hand, you saw an image in the mustard on your chilli dog that totally reminded you of something that one of your fellow players said the other day, it'd probably go best elsewhere. And one other thing: If you're dead, don't make any posts regarding the game, please.
Regarding private messages, there's a reason they're called private. Don't directly copy and paste quotes from private messages into other private messages or into public posts. Summarize them if you want, but don't give a word-for-word quote, and don't give the impression that you're doing so. Simlarly no direct copying of IM logs either.
Finally, remember that this last rule goes doubly for any PMs you have from the GM - do not, under any circumstances, copy and paste your ability description, your motivation, your victory condition, or anything else from your starting PM. The same goes for confirmations of ability use or whatever. Summarize it if you want, but word-for-word quotes are not permitted.
08-05-2010, 01:37
Seon
Re: Inavi: Howling Seas
List of Villagers
1. johnhughthom - Dancer- DEAD. Innocent
5. Secura - Clerk DEAD.Whispers of the Waves
14. Tiberius of the Drake- Merchant-DEAD. Whispers of the Waves
16. Death is yonder- Mayor's daughter - DEAD. Innocent.
17. spL1tp3r50naL1ty- Butler- DEAD. Whispers of the Waves
6. Csargo - Village Elder DEAD. Whispers of the Waves
19. Winston Hughes- Travele DEAD. Whispers of the Waves
21. Diana Abnoba- Herbalist DEAD. Whispers of the Waves
24. God Emperor- Watchman 2- DEAD. Whispers of the Waves
22. ACIN- Orphan DEAD. Whispers of the Waves
27. Remake- Grape Farmer- DEAD. Whispers of the Waves
31. vince- Mayor's Wife- DEAD. Whispers of the Waves
28. Jooray- Tinkerer- DEAD. Whispers of the Waves
30. Jerry- Shipwright- WOG
4. Beskar - Beggar Girl- DEAD. Innocent
23. wideyedwanderer- Flutist- DEAD. Whispers of the Waves
9. Beefy - Carpenter- DEAD. Innocent
2. landlubber - Adept- DEAD. Whispers of the Waves
25. Choxorn- Town Idiot- Dead. Whispers of the Waves
11. Jolt - Traveling Actress- DEAD. VAMPIRE/Whispers of the Waves
20. Nightbringer- Guitarist- Dead. Whispers of the Waves
26. Nictel- Wheat Farmer's Son- Dead. Whispers of the Waves
3. Romanic. DEAD. Innocent
10. civplayah. Dead. Whispers of the Waves
12. TheFlax- Priest- Dead. Whisper of the Waves
13. Diamondeye- Child- Dead. Innocent.
Private anonymous messaging, really? Oh, the ways I could abuse that ...
Hahaha.
08-05-2010, 02:05
Secura
Re: Inavi: Howling Seas
I'll play. :3
08-05-2010, 02:11
Csargo
Re: Inavi: Howling Seas
:soapbox:
08-05-2010, 02:12
Seon
Re: Inavi: Howling Seas
Quote:
Originally Posted by Csargo
:soapbox:
Umm...
08-05-2010, 02:14
Csargo
Re: Inavi: Howling Seas
Quote:
Originally Posted by Seon
Umm...
Hmm...
In
08-05-2010, 03:30
Askthepizzaguy
Re: Inavi: Howling Seas
In.
08-05-2010, 03:36
autolycus
Re: Inavi: Howling Seas
I'm in. Anyone here who hasn't already signed up for my NOTW over on CFC should do so, it's linked in my sig and I still have about 6 spots left.
08-05-2010, 09:01
Beefy187
Re: Inavi: Howling Seas
Count me in
08-05-2010, 10:20
Captain C
Re: Inavi: Howling Seas
In.
08-05-2010, 10:27
Joooray
Re: Inavi: Howling Seas
When is this going to start? Because I'd love to join, but I'm away for the whole next week and so I may be absent for the beginning.
08-05-2010, 17:28
civplayah
Re: Inavi: Howling Seas
In!
NotW FTW!
08-05-2010, 17:32
Jolt
Re: Inavi: Howling Seas
I'm going in.
08-05-2010, 22:06
TheFlax
Re: Inavi: Howling Seas
In.
Where's the Aparoid Queen Seon? I miss her taunting. :clown:
08-05-2010, 22:14
Seon
Re: Inavi: Howling Seas
Quote:
Originally Posted by TheFlax
In.
Where's the Aparoid Queen Seon? I miss her taunting. :clown:
She's been sent to stand in the corner. In a box.
08-05-2010, 22:16
TheFlax
Re: Inavi: Howling Seas
Quote:
Originally Posted by Seon
She's been sent to stand in the corner. In a box.
:sad:
Oh and perhaps I should mention, I have a friend who is new to the Org and should be joining this game soon.
08-05-2010, 23:57
Diamondeye
Re: Inavi: Howling Seas
The maddening voices of the Nightmares 'Neath the Waves beckon me...
((in))
08-06-2010, 02:14
Askthepizzaguy
Re: Inavi: Howling Seas
When I get scanned by no less than two prophets on the first night phase alone, which I will, I'm quitting NOTW forever, and not just on CFC, just so you know. :beam:
You people are worse than the orgahs.
08-06-2010, 02:17
Beefy187
Re: Inavi: Howling Seas
Quote:
Originally Posted by Askthepizzaguy
You people are worse than the orgahs.
You people have the right to be proud.
08-06-2010, 03:02
pevergreen
Re: Inavi: Howling Seas
Posting so people don't attempt to recruit me: not in.
08-06-2010, 04:33
Tiberius of the Drake
Re: Inavi: Howling Seas
In if you'll have me
08-06-2010, 07:21
Skooma Addict
Re: Inavi: Howling Seas
I'm in.
08-06-2010, 12:52
Death is yonder
Re: Inavi: Howling Seas
In please, I guess I'll try this out!
08-06-2010, 17:19
Splitpersonality
Re: Inavi: Howling Seas
Signing up purely based on the choice of song.
<3
Reading other information now :D
In
08-06-2010, 20:15
Galynea
Re: Inavi: Howling Seas
As a new player, anxious to discover the joys and dangers of Mafia, and introduced to them by TheFlax..