Do the AI factions receive military as well as monetary assistance?
A question i have been wondering for a long time now-do the AI factions recieve free extra troops when they are in trouble? Playing as the Romani, i have invaded Iberia, and annhilated what i thought was Lusotana's sole large army. Two turns later, several medium size armies and a full stack showed up out of nowhere. My initial assumption was that they had been hiding (for the whole game?), because i toggled the Fog of War off, and had been playing close attention to their troop movements for a while. Each turn following that initial battle, more and more half stacks showed up out of nowhere, when thier cities and the countryside were nearly empty the turn before. I really cannot explain it. I am aware the AI factions receive monetary assistance when they need it, which leads me to ask- is the AI receiving extra units (more than he could possibly produce in one turn)?? Has this spamming happened to anyone else?
Re: Do the AI factions receive military as well as monetary assistance?
that was mercs... the AI did receive a lot of money, so, coupled with EB's massive mercenary lists with pretty decent regeneration rate, made AI often over use them
Re: Do the AI factions receive military as well as monetary assistance?
Yep - only solution is to hire the mercs yourself to stop the enemy getting them.
Re: Do the AI factions receive military as well as monetary assistance?
Quote:
Originally Posted by
Titus Marcellus Scato
Yep - only solution is to hire the mercs yourself to stop the enemy getting them.
or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.
Re: Do the AI factions receive military as well as monetary assistance?
Quote:
Originally Posted by
siegfriedfr
or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.
that will made sure the AI got 10 new units or more in each turn...
suggestion : divide refresh rate by 3
Re: Do the AI factions receive military as well as monetary assistance?
Giving them military help would be the better solution, but it would be a modding nightmare and might even double the already extensive EB script.
Re: Do the AI factions receive military as well as monetary assistance?
Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
Re: Do the AI factions receive military as well as monetary assistance?
Quote:
Originally Posted by
SlickNicaG69
Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
Well, spy is useful to open the gates... and I turn off assassins for all factions as my personal preferences, as I can't assassinate the "personal security beefed" AI generals, and can only proceed by sabotaging constructions and noob diplomats...
well, SlickNicaG69, you'll see M2TW made assassination in campaign becomes much - much - much more important :wink: