AI population in HUGE units games
I avoided to play with HUGE units for 2 reasons:
1. My PC would slow down as is rather old
2. I was afraid that the AI cities will lose too much population by trying to raise more units. That would mean that my strategy of relying on mercenary troops would give me a huge (and therefore unfair) advantage.
But I read in some other thread that the AI gets free population and can support much larger armies than their population would assume.
My question is: can I play on HUGE units without the fear of extra weakening the AI (if my PC won't burst in flame, that is)?
Re: AI population in HUGE units games
Don't worry about the AI, they're aided by a script. It'll make no difference for their population if you play on "huge" or not.
Re: AI population in HUGE units games
No difference. i even saw that on huge (well, i may be mistaking here) but from personal experience, tehy hire much more merc. on huge... well, I have always enopugh trouble with them anyway!
Re: AI population in HUGE units games
when training units with less than 200 men they even gain population as they get 200 pop everytime they train a unit ^^
Re: AI population in HUGE units games
I often see cities with -2 percent or a even higher drop in population per round, so the script gives them enough population...
I changed the script so that they now get only the half of this aid. I want to test if this is enough, but I fear the Sweboz and maybe the other barbarians need more.
Re: AI population in HUGE units games
The problem is that AI does not build city governor buildings that causes rebellions but other than I have no complains on it AI has money & population I habe brain. I disband cheap levy units to save my population depleting ın fact it is quite historical and sometimes I mean extermination is very cruel.
Re: AI population in HUGE units games
Quote:
Originally Posted by
Rahl
I often see cities with -2 percent or a even higher drop in population per round, so the script gives them enough population...
I changed the script so that they now get only the half of this aid. I want to test if this is enough, but I fear the Sweboz and maybe the other barbarians need more.
How did you change the script like this? I was thinking of doing this as some cities which shouldn't become large always end up doing so causing trouble for me in the end game.
Re: AI population in HUGE units games
Quote:
Originally Posted by
Atraphoenix
The problem is that AI does not build city governor buildings that causes rebellions but other than I have no complains on it AI has money & population I habe brain.
On the other hand, in vanilla R:TW the A.I. would depopulate its barbarian small towns by recruiting a warband every turn. Because the towns were small it couldn't train better units, and because it was constantly depopulated it would stay small. There's no way of balancing this over all cities and factions, so no solution is going to be perfect.
Re: AI population in HUGE units games
Quote:
Originally Posted by
Brave Brave Sir Robin
How did you change the script like this? I was thinking of doing this as some cities which shouldn't become large always end up doing so causing trouble for me in the end game.
At the beginning of Population Replenishment section is a part with the counters for the units sizes. I changed the part for huge units sizes (size4) so that there now the counter 3 is set (change set_counter popsize 4 to set_counter popsize 3).
That's only for huge unit sizes (but if you understand it you could use it for large too) and it affects all towns. You could also change every single town. Just look the section of the script up, then you will probably understand it.
Re: AI population in HUGE units games
Thank you guys.
I started another game with huge units. Combined with camera restricted to the general, the battles are more interesting (and bloodier for me).
Re: AI population in HUGE units games
yeah, the only way to avoid that is made almost every cities start out with 6000 population or more ....