Roll to Dodge- Gameroom Edition [Concluded]
(Thanks to Seon for the concept, the rules, and his blessing for me to run this installment of the game. You can play Roll to Dodge on CFC in one of these two threads.)
The rules are simple:
1. Post an action.
2. I will roll one of my trusty six sided dice and tell you the outcome of your action.
If, by some odd twist of fate, something is flying towards you, you get a free roll to dodge it. If you die, you lose the game. You win if everybody else is dead.
Here is how the die rolls work out:
1- Epic failure. You actually take the exact opposite action.
2- Failure.
3- Marginal success.
4- Success.
5- Perfect success.
6- Overshot.
You can virtually do anything, but be careful since you have a 50% chance of screwing it up. If you post multiple actions at once, only the first action will be taken. This will disregard all other actions and intent. Twisted Evil
Also, if you attempt to take an action without an intermediate action (example, you try to wear a shirt you are not carrying) the action auto-fails. You can't take the same action twice in a row, and only the first action you submit before I post the results of every bodies actions will be resolved.
ANYTHING GOES, so be creative!
Example:
You all are trapped inside a jail cell. What do you do
Player 1: I take out my laser cutter and cut through the bars
Me: Automatic 2: You rummage around in your pockets for the nonexistent laser cutter. You trip and fall on someone's foot.
Roll to dodge for Player two: 3
You manage to pull out most of your leg, but your toes got crushed.
Player Two: UGH! I kick Player 1 in the face.
Me: 6: You jump up and seem to levitate over the Player 1. You execute a perfect flip, your toes just brushing the roof, and snap one leg forward in time to connect with Player1's face. The force of your kick makes the room explode. People go flying out the cell. Roll to Dodge[5]. Everyone miraculously missed the glass of water.
Easy? Now go and play.
Starting situation: You all start in a dark, cramped box. You can't see anything, but you feel uncomfortably dizzy.
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Khazaar
I search for a lightswitch...
(3): You find one, and you turn on the light. You find yourself in what appears to be a giant cardboard box.
Quote:
Originally Posted by
Chaotix
I look for pills to get rid of the dizziness.
(4): You find pills and take them, giving you +1 to your next roll.
Quote:
Originally Posted by
Beskar
Using a Swiss Army Knife, Duct-tape and the other items around me, I construct an item which would save me in a life or death situation.
(3): You manage to construct a machine which allows you to re-do any previous roll. Unfortunately, it needs batteries as well.
Quote:
Originally Posted by
Joooray
My action:
I'm going to tickle Beskar until he let's go of his device and then steal it from him. :7ninja:
(4): Beskar squeals and backs away, while you steal the device. With your mad tickling skills, you knock 2 HP out of him.
Quote:
Originally Posted by
Askthepizzaguy
I pack myself a lunch consisting of refried cow leather, consolidated bacon grease with extra rock salt, extra-crunchy birch bark, a pound of buckshot, twelve cuban cigars, and a Forty ounce of malt liquor.
(5): The lunch is now in your inventory! Eating it will restore 20 HP, and you may eat it as a free action. (However, you may not exceed your maximum HP value, which is currently 150. So, if you eat it with less than 20 HP lost, you are restored just to 150.)
Quote:
Originally Posted by
Double A
I develop über 1337 skillz at roll to dodge.
(2): You fail. Now, the next time you roll a six, the die will re-roll until you get a five or lower.
Re: Roll to Dodge- Gameroom Edition
Re: Roll to Dodge- Gameroom Edition
I radiate waves of raw manliness from my body, to cause the cardboard box to disintegrate.
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Double A
I lose the game.
We are rather a man of extremes, are we not? :laugh4:
Anyway, I call dips on anything we find outside the box.
Re: Roll to Dodge- Gameroom Edition
I pull Joooray's pants down infront of a girl he fancies, but too shy to confront, totally embarrassing him and makes her laugh at him.
Re: Roll to Dodge- Gameroom Edition
I get into mah pickup truck and run over Double A, for trying to outclever the game host.
Re: Roll to Dodge- Gameroom Edition
I search for my trusty machete...
Re: Roll to Dodge- Gameroom Edition
I transform into a dinosaur of some kind.
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Chaotix
I radiate waves of raw manliness from my body, to cause the cardboard box to disintegrate.
(5+1=6): The box becomes a pile of useless powder. You find yourself on a ship. The guard, noticing this, fires at you with his shotgun.
ROLL TO DODGE! (3): You barely avoid his shot.
Quote:
Originally Posted by
Joooray
Anyway, I call dips on anything we find outside the box.
(6): The other players acknowledge your dibs so severely, that they can't collect any more items for three turns.
Quote:
Originally Posted by
Beskar
I pull Joooray's pants down infront of a girl he fancies, but too shy to confront, totally embarrassing him and makes her laugh at him.
(5): Joooray is so embarrassed that he gets -1 to his next roll.
Quote:
Originally Posted by
Askthepizzaguy
I get into mah pickup truck and run over Double A, for trying to outclever the game host.
(3): You cause some minor damage for -10 HP.
Quote:
Originally Posted by
Khazaar
I search for my trusty machete...
(4): You find it, however, you are unable to claim it, as Joooray has dibs.
Quote:
Originally Posted by
Winston Hughes
I transform into a dinosaur of some kind.
(1): A dinosaur appears out of nowhere to crush you.
ROLL TO DODGE! (3): You barely avoid his foot.
Quote:
Originally Posted by
Double A
I lose the game.
(4): You wipe out half of your HP.
Re: Roll to Dodge- Gameroom Edition
Pull a pin on a grenade outside the box which causes Joooray to come over immediately, saying he called dibs on, and pockets it.
Re: Roll to Dodge- Gameroom Edition
I use my manly-vision to blast the guard into the water.
Re: Roll to Dodge- Gameroom Edition
I locate the nearest weapons crate and take out everything I can carry, including a pin for my newly acquired grenade.
Re: Roll to Dodge- Gameroom Edition
I attempt to ride the dinosaur.
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Winston Hughes
I attempt to ride the dinosaur.
This is why I am playing this game. Because there is, ostensibly, going to be some attempt to whack the other players, thus resulting in some winner, but certain people are more interested in getting themselves injured.... for the yuks.
I am enjoying.
Re: Roll to Dodge- Gameroom Edition
Right, an action:
I use my incredible mafia argument skills to direct Joooray and Chaotix into attacking each other instead of me. They find me very not suspicious now, and find each other incredibly scummy, and wish to kill each other.
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Askthepizzaguy
Right, an action:
I use my incredible mafia argument skills to direct Joooray and Chaotix into attacking each other instead of me. They find me very not suspicious now, and find each other incredibly scummy, and wish to kill each other.
Is that your way of telling me (and Chaotix for that matter), one shouldn't trust you in Hyrule-Mafia, eh?! :laugh4:
Re: Roll to Dodge- Gameroom Edition
Quote:
Originally Posted by
Joooray
Is that your way of telling me (and Chaotix for that matter), one shouldn't trust you in Hyrule-Mafia, eh?! :laugh4:
No, Joooray, I am aware you guys all read both threads. :laugh4:
My sense of humor isn't that sick, okay?