Altered Imported Skeleton Having Issues with default animations
Seeing as my last post went unanswered and my ventures to rig my model to a new skeleton failed, I defaulted on rigging my model to the base RTW skeleton. However, the proportions of this model were improper to the generic biped and necessitated adjustments to the skeleton. As such, animations apply to it improperly. Is there any easy way to fix this.
Re: Altered Imported Skeleton Having Issues with default animations
Well, when talking about skeletons nothing is easy, so there's no easy way. You'll have to remake EACH animation with the appropriate bones if you want them to apply properly. I advise just leaving the whole animation system as it is :D