Re: The Problem With Sequels
Didn't even read it because you think Thief2 is better than Thief1. Hope that they one day can help you, but it looks really bad
Re: The Problem With Sequels
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These people want an impressive cinematic experience, and want to think that they are really cool. To this end, the player loses much control, and the program starts automatically doing things that normally would be up to the player (ie. the fab kill scenes of Assassin's Creed, auto-aim, 3rd person cover systems, etc), but which the LCD gamers out there could not do correctly and would not understand, and the player feels really bad@$$ because 'they' just did this really awesome move.
I have about as much interest in learning button combinations as dorans bull in the back field, I remember the old days of Amstrad gaming and there was plenty of rubbish games and cynical franchise games back then too.
Re: The Problem With Sequels
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Originally Posted by
gaelic cowboy
I have about as much interest in learning button combinations as dorans bull in the back field, I remember the old days of Amstrad gaming and there was plenty of rubbish games and cynical franchise games back then too.
I am not talking about button combinations and added complexity. I am talking about giving you only the simplest, least complicated controls, and then letting you do anything you want with them. Just like in Thief and Deus Ex, there was not cover system. If you wanted cover, you crouched, or positioned yourself behind something manually. If gave you more freedom, and made the results of a fight depend more on your thinking and skill. If you are too stupid to use cover, then you will die. You won't have a program do it for you.
You are right, there were plenty of stupid franchises out there. I am not saying that they should not make stupid franchises such as AC (the sheep need to graze), I am talking about polluting GOOD franchises with the rubbish. PoP has its own charm, and some of them were pretty good games, but they were not the types of games I like. Could you imagine if I made the next PoP a FPS that played like DX or Thief? The PoP fans would be rightly angry at me for ruining their franchise. It is not ruining because there is something wrong with Thief or DX gameplay, but because I made a PoP game something that it was not. PoP fans want a PoP experience. Likewise, you should not be dumping the cinematic, console, BS into DX or Thief. They attract different types of people, and there are plenty of sheep out there to buy AC. Thief and DX should be made for the types of people who cherish a different type of gameplay. (as was done with HL2, and look how successful it was!)
Re: The Problem With Sequels
Assassin's Creed was what you get when you mix Prince of Persia and Splinter Cell. The first one really controls a lot like Splinter Cell.
Re: The Problem With Sequels
Issues with Sequels usually comes into two camps.
"It is too much like the first game! Nothings changed/improved except graphics! Its boring because I played it before."
"What is this?! it is nothing like the first game which is good, nothing is better than title 1!"
:shrug: In short, you can't please everyone.
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Originally Posted by
Vuk
You are right, there were plenty of stupid franchises out there. I am not saying that they should not make stupid franchises such as AC (the sheep need to graze), I am talking about polluting GOOD franchises with the rubbish. PoP has its own charm, and some of them were pretty good games, but they were not the types of games I like. Could you imagine if I made the next PoP a FPS that played like DX or Thief? The PoP fans would be rightly angry at me for ruining their franchise. It is not ruining because there is something wrong with Thief or DX gameplay, but because I made a PoP game something that it was not. PoP fans want a PoP experience. Likewise, you should not be dumping the cinematic, console, BS into DX or Thief. They attract different types of people, and there are plenty of sheep out there to buy AC. Thief and DX should be made for the types of people who cherish a different type of gameplay. (as was done with HL2, and look how successful it was!)
Assassin's Creed is a great series, and prime example of the sequels being better than the original games. If you are outright insulting it, you have no taste.
Re: The Problem With Sequels
actually ac brotherhood wasnt too enjoyable in my opinion. and i dont really like ac its way too easy.
Re: The Problem With Sequels
AC is one of those games driven more by the story and immersion than gameplay challenge.
Re: The Problem With Sequels
I personally thought that ME2 was better than ME1.
And that the later versions of Rainbow Six and Ghost Recon were better than the earlier versions. Yes I truly believe that.
Re: The Problem With Sequels
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Originally Posted by
Hooahguy
I personally thought that ME2 was better than ME1.
And that the later versions of Rainbow Six and Ghost Recon were better than the earlier versions. Yes I truly believe that.
Your not the only one Hooahguy I thought ME2 was on the whole way better than ME1, loads of people were annoyed at losing the heavier staples of RPGness but not me. I was just sucked in by the story of Mass Effect 1 so Mass Effect 2 with it's more cinematic story feel suited me and a lot more like me down to the ground.
One gripe though I personally didnt feel the Collector General was a big enough character unlike Saren in the first game, you need to have a baddie who you can yell boo at onscreen and it kinda affected the narrative a bit. Oh and the mining was a terrible idea, I want to explore the universe and save the girl not ensure my metal reserves are up to snuff for upgrading the staff toilets.
Re: The Problem With Sequels
I totally agree with you, GC. The ME1 story was better but dragged down by awkward combat mechanics, repetitive side missions (wow its the exact same bunker/space ship again!) and very bad inventory system, not to mention the Mako was awful. Other than that it was awesome. When I spoke with Sovereign I literally felt a chill down my spine.
I wish that in ME2 we had more real interaction with the Collector General, and Harbinger as well.
I also didnt mind the "possessed" collectors that so many people hated. I mean yea, the lines were corny ('I know you feel this.") but the entrance of the possessed collectors into a battle made me change my tactics drastically.
And yea, I hated mining too.
Re: The Problem With Sequels
The Mako was awesome. Reminded me of Tribes 2 - which is always a good thing. I didn't like the reloading and press x to go into cover system of ME2, but it was a lot easier to direct your teammates than in ME1. And while ME1's inventory system was not well organized, the answer was not to do away with inventory altogether as in ME2. And while I enjoyed ME2's story, most of it was spent gathering people, and less directly trying to hunt down the reapers as in ME1. Mining was a bore.
In general, it seems a lot of problems come from trying to appeal to larger amounts of people; which means the publisher thinks they have to get rid of unique ideas and gameplay because less people are used to that.
CR
Re: The Problem With Sequels
Well also developers have to look at the money aspect of everything. If the original didnt sell very well, and a sequel is planned, the devs have to determine what people didnt like and change it so people will like it and it will sell.
Lets take the Mass Effect series, again, as an example.
It is a proven fact (I will try to find source, but there was a lengthy thread in the Bioware forums about this) that ME2 sold much better than ME1. ME2 got many awards and in comparison, ME1 got few. From a financial standpoint, ME2 was a million times better than ME1.
For a high-budget game like ME, you cant make your games for a small audience. Granted, that audience will be very happy, but your company will be in huge debt.
EDIT: CR, I would have liked the Mako a lot more if I didnt associate it with boring :censored: terrain over and over, not to mention the fact how it can drive nearly vertical. What a sham.
Re: The Problem With Sequels
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Originally Posted by
lars573
AC is one of those games driven more by the story and immersion than gameplay challenge.
Story and Immersion are very important to me. If the story and immersion are good, you are just spam the same buttons for hours and not get bored. If it isn't there, it quickly gets boring.
Re: The Problem With Sequels
I remember that the first Assassin's Creed was pretty tough, due to the clunkier combat mechanics and the fact that you'd rile the guards just by walking briskly in low profile; the sequels were toned down in these regards because that's what the market wanted... and now the market is saying it's too easy? xD
At the end of the day though, I don't particularly care if a game is too easy if I can get thirty hours out of it as I have AC:B's single player mode. :3
Re: The Problem With Sequels
@Cr and Hooahguy
I found the Mako boring TBH in fact it was awful really, but then that could be because the places where you could drive it were basically cookie cutter style planets. If Bioware had put less planets in and populated the worlds with more stuff to do then maybe people might have a better recollection of the Mako.
I agree with Beskar story is paramount for me, even bad games can hold my attention if I get a bit hooked for eg I played Bayonetta straight though even though it's basically a button basher.
Secura makes a good point about the "oh it's too hard" or "oh it's too easy" rows that break out, I reckon sometimes the worst people to listen too are gamers especially ones who populate forums and have potential to nudge developers though online campaigns.
Re: The Problem With Sequels
Bayonetta is a game that I have never fully understood the charm of and that, personally, I wouldn't want to even consider subjecting myself to again.
Sure, it's a new title rather than an already established series and the graphics are great; in the end though, it is a button-masher that doesn't feel all that different from it's predecessors like DMC... yet the way that the reviewers talk about it, it's the game of 2010!
I'd reserve that title for RDR or ME2, personally. :/
Re: The Problem With Sequels
I'll add a +1 to that ME2>ME1 discussion. ME1 was interesting to me, but forgettable. ME2 solved all the problems of ME1, and then pumped up the action and movie-styling to maximum levels. Prior to ME2, I actively disliked non-sandbox RPGs and just played them when I had nothing else to do. ME2 made the main plotline just so damn 'cool' and streamlined, that its pure fun factor overrode my usual displeasure with a lack of options. I have not had many gameplay experiences that equaled the pure fun-factor of the final mission in ME2, from beginning to end (minus odd boss choice), with the cinematics and pumping music and whatnot. That game made me feel like I was playing a total badass in a way I hadn't felt since Sendai's lair in BG2: Throne of Bhaal. After ME1, I was ambivalent about ME2. After ME2, I am now really, really eager for both ME3 and DA2 (which looks like it's going to start a similar kind of story-driven series).
Plus, ME2 gave us this:
www.youtube.com/watch?v=WvbmKWMhjb0
Re: The Problem With Sequels
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Originally Posted by
TinCow
Plus, ME2 gave us the Shepard-Garrus romance we always wanted.
Fixed that for ya! :3
Re: The Problem With Sequels
My personal opinions on ME vs ME2 is probably best summed up by the fact I've completed the first one four or five times, yet I haven't felt the urge to play through the sequel a second time. Certainly ME2 does a lot of things better than the original, it just didn't feel like much of an RPG to me.
Re: The Problem With Sequels
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Originally Posted by
Secura
Fixed that for ya! :3
Plus it gave us Miranda.