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Using TWS2 what kind of mod would you like to see in the future?
Well, IF the game is easy to mod then what kind of mod would you like to see?
What time period? What part of the world?
I think that if it is possible then I would like to see a mod about the colonization. End of 15th century-16th century. I like the way how the campaign map in S2TW has both 3D and 2D look. To me this would really make playing the arrival of conquistadores to America enjoyable.
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Re: Using TWS2 what kind of mod would you like to see in the future?
I would settle in modding the game in STW enviroment. With the current speed CA is releasing games, non time period/ different culture mods maybe becoming very rare things in totalwar.
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Re: Using TWS2 what kind of mod would you like to see in the future?
So, you would like to see "Vanilla mod" type of modification? Something that improves the original game but doesn't add much to it?
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Originally Posted by
I-K
So, you would like to see "Vanilla mod" type of modification? Something that improves the original game but doesn't add much to it?
If the game is moddable i would like to see a mod that might make some historically accurate changes to the vanilla and if possible give us more playable factions. I might join or start such project myself also. From what information we have i think 10 factions playable is bit low number to accurately show the situation of early 1550´s which the current starting date seems to be. For example if i would give examples per region of powerful clans that are not playable. In Kyushu, Otomo Clan at the time was lot stronger then Shimazu. In Shikoku Chosokabe was then only a minor Clan. For example Miyoshi,Ichijo and Kono were all more powerful then Chosokabe. In Western Japan Mori was puny compared to both Ouchi and Amako. Oda for example was at the time divided on two warring branches, so they didnt even hold all of Owari province...And the list goes on. Here is a map of Japan with Clans roughly around the time period the game is starting:
http://www.samurai-archives.com/1550.html
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Re: Using TWS2 what kind of mod would you like to see in the future?
I would like to see a mod Era of Warring States or Three Kingdoms period
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Re: Using TWS2 what kind of mod would you like to see in the future?
Warring states or Three Kingdoms era would be quite interesting!
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Re: Using TWS2 what kind of mod would you like to see in the future?
Either a VanillaMod or a full conversion to RTW. :beam:
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Re: Using TWS2 what kind of mod would you like to see in the future?
Well, I can hope that there will be EB 3 using S2TW engine. ~:)
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Re: Using TWS2 what kind of mod would you like to see in the future?
Small mods for feudal Japan. Maybe Onin or early Sengoku. Perhaps also mid or later Sengoku or something that displays the turbulent changes in warfare during that era.
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Originally Posted by
Kagemusha
If the game is moddable i would like to see a mod that might make some historically accurate changes to the vanilla and if possible give us more playable factions. I might join or start such project myself also. From what information we have i think 10 factions playable is bit low number to accurately show the situation of early 1550´s which the current starting date seems to be. For example if i would give examples per region of powerful clans that are not playable. In Kyushu, Otomo Clan at the time was lot stronger then Shimazu. In Shikoku Chosokabe was then only a minor Clan. For example Miyoshi,Ichijo and Kono were all more powerful then Chosokabe. In Western Japan Mori was puny compared to both Ouchi and Amako. Oda for example was at the time divided on two warring branches, so they didnt even hold all of Owari province...And the list goes on. Here is a map of Japan with Clans roughly around the time period the game is starting:
http://www.samurai-archives.com/1550.html
Thinking a bit about this over the last 24 hours, I'd be interested. Did you ever play VanillaMod by FactionHeir for M2TW?
That combined with historical accuracy.
Of course, if the PM from that mafia game was serious, then I'll take my thinking elsewhere.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Rome would be nice but I have a feeling Rome 2 is next...
Three Kingdoms sounds amazing however!
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Re: Using TWS2 what kind of mod would you like to see in the future?
What about a Korea mod? They are in a tough position but it would be fun fighting off Japan and China.
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Re: Using TWS2 what kind of mod would you like to see in the future?
First thing I'd like is a mod that simple unlocks all the other factions. It looks every province will have it's own faction, similar to Empire, and I would like to be able to play them all. After that, I find adding additional provinces and factions is always nice.
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Re: Using TWS2 what kind of mod would you like to see in the future?
I agree with that Cecil XIX,
It allows to choose an underdog clan and really get into it.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Maybe very challenging to mod, but I'ld like to see a MP mod. 10 years ago it was 4 players vs 4 players, as far as I know TWS2 will also only support 4 vs 4. It will be nice to have support for larger teams (less units per player if required), but more players in each team. A 3th or 4th team could also make it interesting.
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Re: Using TWS2 what kind of mod would you like to see in the future?
If speaking about the battles itself, i would like to see different warlords control certain parts of the whole army.
I dont think about a certain number of player involved, but you could let 4-6 player control different things, like general, cav, flank and so on.
This would move away from this "bring some armies and lets go", it would spice things up, since you cant counter anything yourself. You have to really team up with your buddies.
If like the idea of needing at least 2-3 player on a flank-maneuver, since you cant just go alone with some horses, you need some backup or support, which has to be a different player.
To move as a whole, to attack as one army, will pretty much reflect the communication back at that era.
You have to use some kind of Teamspeak to get things done, you will need a leader and some hierarchy to make it work.
I see 2 big armies facing each other, controlled by more than 6 player on each side.
There has to be rules for what unitcombinations are not allowed or simply give a fixed amount of units to each player (probably the best way).
Mag and me did first steps in this direction, while we split in cav and infantry. We had to completely mix all the units and it was quite complex to control, hard to master, but insane fun.
Something like this you can easy turn into some kind of tourney, which will need a lot of train, skill and practice.
At least better, than bringing 8 armies...
Koc
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Re: Using TWS2 what kind of mod would you like to see in the future?
Yes that kind of things are fun too Kocmoc. I recall some battles like Yamaga thought out, they were called ruled battles. It was a 2 vs 2 were one player had an infantry army, that consisted of mainly low ranking ashigaru spears and the other player had something like 4 cavalry units and was the general.
Talking during a game drives me crazy however and simply doesn't work for me. Yuuki and me played some of those games though without sharing a single word, and we didn't do worse than people who used Roger Wilco. Something like TeamSpeak will be fine, but just some practice, reading the whole field, the moves of your friends and opponents works too.
In the original games we had the adf and bdf files, those were used to describe where the battle was fought and how many units each player had where. Those didn't work online though. I recall RTW had online historical battles, is there still anything like that? While it's not as flexible as it could be, something like that would work.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Well, 10 years ago we didnt use RW to play our games. Today I see it different, if you want to compete on a high lvl of gaming you need some kind of teamspeak.
Is modding possible? I did read some months ago, that CA kinda "closed" the door for modding?!??
It would be great if its possible again, since i see a huge community around that kind of things.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Quote:
Originally Posted by
Kocmoc
If speaking about the battles itself, i would like to see different warlords control certain parts of the whole army.
I dont think about a certain number of player involved, but you could let 4-6 player control different things, like general, cav, flank and so on.
This would move away from this "bring some armies and lets go", it would spice things up, since you cant counter anything yourself. You have to really team up with your buddies.
Have you heard of a game called "World in Conflict"?
Its set in modernish times, but it manages to do what you've said. It could be a lot of fun.
Basically, its up to i think 8v8, each player can still choose units, but is limited to what they can choose. So the infantry player can get all the infantry at the normal cost, tank can gets tanks, air gets air etc etc
But it doesnt pigenhole that. If the infantry player wants some tanks, he can get the light or medium, but not the heavy. And they cost more.
Obviously there couldn't be that much variation, but it could be a very enjoyable multiplayer mode if they implemented that idea.
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Originally Posted by
pevergreen
Have you heard of a game called "World in Conflict"?
Its set in modernish times, but it manages to do what you've said. It could be a lot of fun.
Basically, its up to i think 8v8, each player can still choose units, but is limited to what they can choose. So the infantry player can get all the infantry at the normal cost, tank can gets tanks, air gets air etc etc
But it doesnt pigenhole that. If the infantry player wants some tanks, he can get the light or medium, but not the heavy. And they cost more.
Obviously there couldn't be that much variation, but it could be a very enjoyable multiplayer mode if they implemented that idea.
Yes, i played it. Its without moral and a bit different. Also a lot less complex from the point of controlling. Its one of those games, where you can get some quick games.
Well made, good tactical teamplay.
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Originally Posted by
Kocmoc
Well, 10 years ago we didnt use RW to play our games. Today I see it different, if you want to compete on a high lvl of gaming you need some kind of teamspeak.
Some people did.
I haven't played any since Kingdoms and those were 1vs1, so I can't really comment on the need for it. I noticed though that using textchat while you play is more resource intensive. Teams who need to communicate a lot during their games probably better use voicechat.
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Is modding possible? I did read some months ago, that CA kinda "closed" the door for modding?!??
It would be great if its possible again, since i see a huge community around that kind of things.
STW wasn't supposed to be mod able either afaik, there will be mods for TWS2.
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Originally Posted by
TosaInu
STW wasn't supposed to be mod able either afaik, there will be mods for TWS2.
But not likely for Multiplayer.
S2TW may be VAC secured (Valve Anti Cheat)
If you modify files, it could pick it up as cheating. If you are detected to be cheating, your steam account is banned. Anything registered to that steam account is lost forever. So if you bought ETW, NTW and S2TW on the one steam account, got banned due to modding in S2TW, you would lose the ability to play ETW and NTW as well, forever. You cannot be unbanned. You may even own the boxes, but you wouldn't be able to play singleplayer.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Hello pevergreen,
That might be an extra hurdle, however there are mods for VAC secured games. It checks whether everyone is using the same files, not whether you are using vanilla ones.
This can however be a big blow to developping MP mods: in the past we had many problems with the tiniest meaningless files differing on two computers with a CTD as result.
But wasn't VAC something that's turned on by the host?
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Re: Using TWS2 what kind of mod would you like to see in the future?
Quote:
Originally Posted by
TosaInu
Hello pevergreen,
That might be an extra hurdle, however there are mods for VAC secured games. It checks whether everyone is using the same files, not whether you are using vanilla ones.
This can however be a big blow to developping MP mods: in the past we had many problems with the tiniest meaningless files differing on two computers with a CTD as result.
But wasn't VAC something that's turned on by the host?
How VAC works can depend from game to game. Though it is compared to what Steam believes is the base file, not if everyone else is using the same file. What if everyone in the game was cheating?
Can it be turned on by the host? Maybe. Only time will tell. It may be on automatically when you host.
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Re: Using TWS2 what kind of mod would you like to see in the future?
But that would mean that anyone making a mod needs to contact Valve/Steam to base their files, and again when it updates. That will be a lot of work for Steam.
I've seen Counterstrike mods on Steam, online, being VACed. It may indeed differ from game to game. Was Kingdoms using Steam for online games?
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Re: Using TWS2 what kind of mod would you like to see in the future?
Quote:
Originally Posted by
TosaInu
But that would mean that anyone making a mod needs to contact Valve/Steam to base their files, and again when it updates. That will be a lot of work for Steam.
I've seen Counterstrike mods on Steam, online, being VACed. It may indeed differ from game to game. Was Kingdoms using Steam for online games?
Kingdoms was the primary introducor of SecuROM IIRC.
Counterstrike and other games can be set up as such, we don't know if CA will do that.
VAC only patrols multiplayer. Not singleplayer. If it matches the file list for MP, its fine. But some games its that bad that something like different graphics could trigger it, not different prices or something.
CS is also different, seeing as its a Valve product.
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Re: Using TWS2 what kind of mod would you like to see in the future?
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Re: Using TWS2 what kind of mod would you like to see in the future?
Quote:
Originally Posted by
I-K
Nothing new in there.
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Re: Using TWS2 what kind of mod would you like to see in the future?
Thats indeed nothing new. I still try to believe in CA and hope, that they see the huge market of modding.
There are so many real good mods out, it would be a shame to not let people provide stuff for the game they love.
Not to forget, that this input is brought for free.
It could be a good way to involve the best mods and charge some bugs on steam, call it "apps".
Anyway, a bit offtopic... sorry
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Re: Using TWS2 what kind of mod would you like to see in the future?
I have to agree that non-time period/area mods are becoming difficult to find due to the now-extensive time and settings of Total War games.
That being said, I'd love to see a mod allowing us to go into China and more of Southeast Asia (Vietnam, Korea, etc.). Or, barring that, a sort of EB for Japan. Extreme historical accuracy in Vanilla (of course the names would have to be transliterated, for I do not know Japanese letters).