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Askthepizzaguy Mafia II: The Revengening [Sign-ups]
SIGN-UP SHEET: (50/50)
I think the people in bold will have no trouble playing. I'll double check with the un-bolded people to see if they're still interested and able to play.
A completely inoffensive name
ArpeggiateTHIS
Autolycus
Backwards Logic
Beefy187
Believer
Beskar
Bow-wow-wow
ByzantineKnight
B_Ray
Captain Blackadder
Chaotix
choxorn
civplayah
Classical_hero
Crazed Rabbit
Csargo
dcmort93
Death is Yonder
Diamondeye
Diana Abnoba
Double A
Earthling
Fluffyone
GamezRule
God Emperor
Greyblades
Ironside
Jolt
Kagemusha
landlubber
Link
Major Robert Dump
Methos
Mythmonster2
Psychonaut
Red_Spy
Renata
Robbiecon
Romanic
Seon
shlin28
Skooma Addict
Subotan
Takhisis
TheFlax
Visorslash
Warman
YLC
Zack
RESERVES- (9/10)
Winston Hughes
Yaseikhaan
Cecil XIX
Ironhead- No response so far
Slashandburn- No response so far
Splitpersonality- No response so far
Tiberius of the Drake- No response so far
Sasaki Kojiro- No response so far
Sprig- No response
Mafiosi from every game I have ever hosted have all gathered together in the fiery pits of hell, with only one thing on their minds: Final, everlasting vengeance against the town.
Suddenly, a brilliant light appears before them, and a familiar voice booms toward them, telling them that they will be released from the underworld, to prove their worth. The greatest villains of all time will have a chance to show it, and they will finally get the reward they richly deserve.
Upon being released from the underworld, they find several of their fellow mafiosi have already been slain by an unknown hostile force. Suspecting that the townies who killed them in the first place might have had something to do with this, they begin accusing one another of being guilty of these traitorous and murderous acts. A few even suspected that the game host Askthepizzaguy might have had something to do with this, but he just laughed off such a silly suggestion and told them to try again.
Starring antagonists from the following games:
- Mini Simpsons Mafia
- Futurama Drama Mafiama
- The Full Monty
- The Golden Rule
- Murder Manor I
- Murder Manor II
- Psycho Mafia
- Treehouse of Horror
- Mini Mafia IV
- Mini Mafia V
- Resident Evil Omega
- Speed Mafia
- The Snatcher
- Mini Mafia VII
- Speed Mafia II
- Psycho Mafia II
- The Night Santa Went Crazy
- Murder Manor III
- Resident Evil: Dark Falls
- Star Fox: Lylat Wars
- Askthepizzaguy Mafia I
- Star Wars: Fall of the Order
- South Park Mafia: Imaginationland
- South Park Mafia [@TWC]
- Vexing Mafia [@TWC]
- Silent Hill Mafia [@TWC]
- MarioKart Madness [@TWC]
- The Chainsaw Gang [@CFC]
- Monty Python and the Holy Grail [@CFC]
Victory Conditions:
- Team Victory- example: "Mafia" versus "Anti-Mafia"
- Faction Victory- Be the last faction left standing. Every mafioso will be part of some faction with common goals.
- Personal Victory- Complete your personal goals and objectives, and/or survive the game.
Game Features:
- 45+ players, hopefully
- Tied votes for the lynch will result in a duel to the death
- A return of the "Askthepizzaguy Mafia I" betting/voting system, slightly modified
- Images and music in the writeups, as usual
- Alignment revealed upon death
- Game is still in the design phase, so more might be added or modified.
Inspirations:
- Council of Villains game (basic concepts)
- Askthepizzaguy Mafia (the basis for the wagering system)
- The Snatcher (duels break ties for the lynch)
- Lord of the Rings Mafia at CFC (faction victories)
- Night of the Werewolf (personal goals and victories; items)
- Hitman's Gambit (spending money to learn abilities)
I am going to post my thoughts on some design ideas shortly.
Under consideration:
- Income- gain more voting "credits" every round.
- Abilities- more credits means being able to "purchase" one-time abilities.
- Experience- more experience using abilities might lead to permanently gaining such abilities.
- Items- allows for some minor additional bonuses or completion of goals
Trading- allows for trading items or credits, or selling items for credits NO LONGER BEING CONSIDERED.
Not sure I want to take it that far, but if I can make it balanced, then I will.
Post here if you'd be interested in joining, or wish to take part in the pre-game discussion. Feel free to offer suggestions.
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
:bow:
ineptitude my be the end of me, but I will enjoy it none the less
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Re: Askthepizzaguy Mafia II: The Revengening
Y.E.S
(It stands for something, I just haven't figured out what)
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Re: Askthepizzaguy Mafia II: The Revengening
How could I pass up a game with such a title?
Quote:
Originally Posted by
ArpeggiateTHIS
Y.E.S
(It stands for something, I just haven't figured out what)
Yetis Eat Snow.
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
Oh my GOD.
This is so META!
IN
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Re: Askthepizzaguy Mafia II: The Revengening
When it begins, so shall I.
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
The Black Hand is reporting for Duty.
Oswald Hamilton is also looking in.
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Re: Askthepizzaguy Mafia II: The Revengening
When would this be likely to take place, Pizza-san?
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Re: Askthepizzaguy Mafia II: The Revengening
Quote:
Originally Posted by
johnhughthom
When would this be likely to take place, Pizza-san?
Well, seeing as the design for this game will be completed before the design of the next Star Wars sequel (due to me being presently burned out on Star Wars) it is possible I switch slots and this game takes the slot I had intended for Star Wars: Rise of the Empire, and put off that game until summer/fall.
It could happen in May, according to the gameroom host queue calendar thingy.
If both games have completed the design phase and I feel bullish to host either one, I'll do a poll and see which one is more popular.
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Re: Askthepizzaguy Mafia II: The Revengening
May... mid term exams :thinking:
ATPG mafia that sounds way too cool to pass up :thinking:
Do I even need to think?
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Re: Askthepizzaguy Mafia II: The Revengening
I can't remember what role I was in Monty Python mafia. :( Darth Khaan is reporting for duty, though.
/in
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Re: Askthepizzaguy Mafia II: The Revengening
You were one of the Knights who said Ni, posing as Patsy.
No, I did not need to look that up. Frightening.
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Re: Askthepizzaguy Mafia II: The Revengening
Progress:
All roles created, game mostly balanced, check.
All items created and named, check.
Images for all of the various characters in the game, check.
Need to work on personal goals and faction goals, and then there are the role PMs, but it's months away. Still, major progress on this game, while still waiting for inspiration for Rise of the Empire.
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
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Re: Askthepizzaguy Mafia II: The Revengening
I think there is a flaw with the ATPG-I wagering system.
I'm going to have to propose a change in the wagering system, for the sake of game balance. I'd have to make the anti-mafia ridiculous in size and power to overturn the tactic of ordering (townies/mafia) to "suicide wager" a suspect by placing their entire stack of "credits" as their bet, possibly forcing themselves to die or otherwise be nerfed.
Mafia games from a long time ago banned "suicide pacts" because those disrupted normal game play and broke the game for the mafia, unless they were ridiculously lucky. The ATPG-I wagering system had that same flaw but it wasn't exploited much because the game was so small. If the townies have more bodies to lose, they will be more aggressive with suicide betting, and I can't allow that as it will ruin what still resembles a mafia game and just turn it into a race to see who can die fastest. It's not what I am going for, I want the game to be played as normal, just with the betting system in place so people can add weight to their cases, and be penalized for bad cases by losing their wagers and being less... err, credible.
- So the rule will be, there will be betting limits for every round of play.
How much you can wager per round will increase as the game moves along. So, on the first round, there will be a maximum of 5 credits that you can wager on any given candidate. The next round will be 10, and then 15, then 20, then 25, then 30, and so on. The longer the game goes on, the bigger the gamble that can be taken with one's own credits. However, you will be able to purchase abilities right away.
- I will also make it such that if the anti-mafia ever has more total voting strength (credits) than the opposing factions combined, the anti-mafia wins outright, regardless of special abilities remaining in the other factions.
This will make it far less palatable for the town to simply drain everyone of credits, for a number of foreseeable reasons.
- I will also make it such that in this game, if you reduce your voting credits to zero, you will not die, as there will be an income system which allows you to recover voting credits.
I think these rule changes are fair; however, I want the game to be fun and still maintain the gambling spirit of the previous ATPG mafia. Would you guys and gals have any alternative suggestions or improvements?
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Re: Askthepizzaguy Mafia II: The Revengening
Yes, although the suicide bets were fun in that game, eventually it does lead to lame strategies and the town demanding their random bandwagon victim suicide NOW etc.
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Re: Askthepizzaguy Mafia II: The Revengening
Quote:
Originally Posted by
Sasaki Kojiro
Yes, although the suicide bets were fun in that game, eventually it does lead to lame strategies and the town demanding their random bandwagon victim suicide NOW etc.
Precisely. I like the unique wagering system, but early suicide pacts are not fun for the victim, be it town or mafia. While it might be fun to one-shot the main villain of the game with a bizarre, random, 100-credit vote right at the end of the first round, it's not really what I designed it for. When you play poker, do you sit down for your first hand and bet everything you have? Unless you're talking about real money, there is no joy in such a victory. You just ruined the game for yourself and everyone else.
Likewise, I want to make early round betting reasonable, and that means enforced lower wagers. Just wondering if that's an overreach, and if I'd be harming the game more than helping at that point. That, I feel, is discussion-worthy. I'd love to get feedback before the design is finished, so I can deliver the best game possible.
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Re: Askthepizzaguy Mafia II: The Revengening
It just struck me that out of all the characters in this game, there's only one "scum" I've ever played. Knowing my record that's pretty odd.
So, I wanna be the Omega Transformation I played in Dark Falls, pretty please :beam:
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Re: Askthepizzaguy Mafia II: The Revengening
I actually randomize your role instead of making you mafia every game, like all the other hosts. :snobby:
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Re: Askthepizzaguy Mafia II: The Revengening
Quote:
Originally Posted by
Askthepizzaguy
I actually randomize your role instead of making you mafia every game, like all the other hosts. :snobby:
Just put that role in the game, and Random.org will handle the rest.
See these? Those are percents. Forty-four of them. It's insane.
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Re: Askthepizzaguy Mafia II: The Revengening
Quote:
Originally Posted by
Diamondeye
Just put that role in the game, and Random.org will handle the rest.
See these? Those are percents. Forty-four of them. It's insane.
All right, who hacked into random.org? Was it you, Diamondeye?
I don't get how you're mafia in every game and you STILL WIN. I haet you!
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Re: Askthepizzaguy Mafia II: The Revengening
Count me as interested. Depending on when it is run I might be in.
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Re: Askthepizzaguy Mafia II: The Revengening
Quote:
Originally Posted by
Askthepizzaguy
All right, who hacked into random.org? Was it you, Diamondeye?
I don't get how you're mafia in every game and you STILL WIN. I haet you!
:laugh4: I rarely ever win any games as mafia. I think it amounts to 2-3 out of 11-12 games as mafia, not very impressive.
And yeah I dunno about Random.org, that page has its own life... Its own designs... Its own PLANS! DUN DUN DUN