Originally Posted by
Nelson
People here are of different minds when it comes to historic fidelity. I’m with you, I want the game to look and feel like 16th century Japan. But some patrons want a tactical battle game with lots of different units and stats with OR WITHOUT any regard to reality, with special offense units, defense units and rock, paper, scissors based strengths and weaknesses, all carefully balanced somehow. For them, fun game play, unreal or not, trumps history. For us, fun game play IS history.
In a few weeks we will see who is happier.