Re: Adapting mods for a mac
How did you get RomeMedieval TW to work? I tried to get mods to work using Wine and crossover...but it is above my expertise...
Re: Adapting mods for a mac
Quote:
Originally Posted by
Xuraio
How did you get RomeMedieval TW to work? I tried to get mods to work using Wine and crossover...but it is above my expertise...
I just deleted the sounds "music" folder, replacing it with the original music.dat and music.ibx (well, something like that).
I encounter problems with the sounds in my mods, they won't play if they are not packed in .dat...
That's how i got NTW2 to work... removing sounds.
That way i can play the napoleonic era combats, but, without the sound of the cannons and muskets, it looks rather... well... weird, i must say.
I'm working on packing the sounds as a .dat right now...