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Seljuk Turks campaign
XL Mod 3.0 - Expert
Seriously, it is crazy. I managed to rake in very good profits from the trade system and the upgraded farms and this enabled me to defeat the Mongols when they invaded, so take a look at the numbers. Dizzying. :dizzy2:
Apart from that, the Almoravids have conquered almost half of Europe and now they find themselves in the position where almost every province rebelled against their rule.
First Mongol Battle
https://img860.imageshack.us/img860/...irstbattle.jpg
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First Casualties
https://img340.imageshack.us/img340/...casualties.jpg
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Second battle (casualties only pic) - 21000 Mongols vs 19500 Seljuk Turks ~:eek:
https://img402.imageshack.us/img402/...eautifulfp.jpg
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Overall profit per turn - Constantinople and Tripoli make 5000 denars per turn out of trade
https://img16.imageshack.us/img16/57/traderevenue.jpg
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Once I reach 1250, where more points will be counted, I'll start doing quick reports on how this is progressing. So far I lead with my points but there's an interesting problem with the Almoravids. They give me the most trade money and yet they're threatening my top spot for points. This will be very very interesting as it evolves. :yes:
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Re: Seljuk Turks campaign
that looks crazy intense man. love how full that third pic is
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Re: Seljuk Turks campaign
And i thought S2 was just out :laugh4:
thanks for sharing edyz ;)
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
edyzmedieval
Looks like a rave in Georgia. :yes:
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Re: Seljuk Turks campaign
Lots of tickets sold. DJ edYz.
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
gollum
Lots of tickets sold. DJ edYz.
:laugh4: :laugh4:
Thank you for the laugh.
I'm loving this campaign. Not sure what to do later on, I just want the Mongols to expand but they've spent 20.000 men just on me and they don't have that much power to advance further on. Almoravids are crumbling due to rebellions and factions are reappearing, which means great fun later on. Byzantines have been eliminated after i killed their King in battle but I expect them to return soon.
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Re: Seljuk Turks campaign
Just take the steppe and then work your way west.
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
gollum
Just take the steppe and then work your way west.
That's the issue with the Steppe.
1. I'm allied with the Cuman Khanate, I don't want to break it since they bring some trade profit and plus they're allied with almost all of the countries on the map.
2. I want the Golden Horde to live and expand eastwards. Unfortunately, they're just sitting there.
3. I only have 280.000 florins. I want to reach 350-400.000 florins before I attempt any expansion eastwards. Right now I'm using agents to sow unrest, particularly Alims.
4. Fighting against the Almoravids right now is a bad decision - they have huge armies (I have the most, but still) and if I go to war with them my 15.000 florin profit per turn will suddenly go down to 1000.
I will have to wait for the moment and expand wherever I can (rebel provinces).
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Re: Seljuk Turks campaign
if you want to make omelette, got to break some eggs edyz :)
Your options seem to be:
1. Rush the Mongols and the Cumans and take on the steppe, and still make profits from elsewhere
2. Rush the Almoravids and crush them sink their boats, slaughter their armies and sleep with their women. This is pobably the less financially viable option as i guess you make the most profit fromtrading with them
3. Wait to build up more money base and troops.
I'd go for 1. Mongols give good battles when they still have troops and you have to attack them in the steppes. Butchering the Cumans afterwards with a backstab would also feel good :)
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Re: Seljuk Turks campaign
I waited, I waited and then I attacked the Pope who kept invading Eastern Europe. Took Serbia and another province and I've been trying to incite revolt in Wallachia and Moldavia so I can take those as well. Mongols stopped attacking me but I need to have three full stacks in Georgia to prevent them from entering my territory.
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Re: Seljuk Turks campaign
I had to cheat :shame:
My Sultan wouldn't produce any heirs so I was left with only one who came to the throne when he was 36, so I had to spawn a heir or else my journey would be completely over.
Otherwise, epic battles between the Bohemians who have inland Europe and the Almoravids who have Spain and all of the coastal European provinces.
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Re: Seljuk Turks campaign
That doesn't count, especially with the Muslims with whom you can't get around it with incest.
Throw us a screenshot when you find time; it sounds real fun battling all those Almos with the Turks. I love muslim vs muslim wars, Sultan vs Sultana and Khaliffa vs Khaliffa.
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
gollum
That doesn't count, especially with the Muslims with whom you can't get around it with incest.
Throw us a screenshot when you find time; it sounds real fun battling all those Almos with the Turks. I love muslim vs muslim wars, Sultan vs Sultana and Khaliffa vs Khaliffa.
You're lucky, I haven't started my battles yet. ~D
It's 1286 so far, every turn to finish takes me 5-6 minutes and then another 3-4 minutes until the game computes everything that the Almoravids and the Bohemians have to do. In 1300 or sooner I will launch a full out attack on the Almoravids, in conjunction with the Papal reappearance. That way they lose territory not only from my armies but from the Pope's armies as well.
I have almost 800.000 florins in my treasury, after another 14-15 turns with 20k per turn I will have around 1.000.000 florins, enough to start a huge all out campaign of warfare.
Can't wait for epic battles!
Screenshots will be indeed provided. :bow:
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Re: Seljuk Turks campaign
shivering with anticipation :)
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Re: Seljuk Turks campaign
Turns out the Almoravids are losing the grip on their empire which means that successive rebellions even in their home provinces enabled me to sweep in and take a couple of extra points. And just when I wanted to attack and crumble their empire, here come the Bohemians who steamroller ahead of me 40 points with 120 years to go. It's a fight between three empires with the Papacy in the middle who's trying to survive and unify Italy under their banner. :book:
Here's a couple of pics for you guys to enjoy.
Sultan Osman III
https://img576.imageshack.us/img576/7179/sultan.jpg
Revenue just from Tripoli - Master Merchant + 80% farmland improvement
https://img25.imageshack.us/img25/30...romtripoli.jpg
First attempt at battle with the Bohemians
https://img101.imageshack.us/img101/8917/battleeg.jpg
State of the empire in 1327 after the battles - Ottoman Empire
https://img854.imageshack.us/img854/3630/state.jpg
I got my backside handed against the Bohemians the first time out. I lost badly, 6500 troops dead compared to 3000 from the Bohemians. It was all because the commanding general had 9 stars which gave almost all units valour 5 or even more, so they were very hard to kill, especially with the morale bonus from the Expert level. I lost a full unit of 200 Saracen Infantry with 2nd tier armour and 3 valour against the 21 Royal Knights of the commanding general. ~:eek:
I took the reserve stacks from my other provinces, connected through ports and baggalas. I crushed them the second time, but I had 16000 men against 8000 (they reinforced through Austria and Croatia). Lost 6000 men but they lost 6000 as well, but it was a huge difference this time. :knight:
With the remaining troops I took Austria, Croatia, Carpathia and Switzerland. I'm keeping Switzerland on low troops high taxation to make the Swiss appear in the game, and then I will conquer Burgundy to do the same. ~D
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Re: Seljuk Turks campaign
that sounds like a tough but fun campaign man,
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Re: Seljuk Turks campaign
Hi Edyzmedieval
Did you send that 9* m*%£$!@>#&~r Bohemian general to Valhalla? It's not clear to me from your account. Clearly he put up a great fight against your company of SIs - and they are tough hombres in my experience.
Have to say, looking at the initial deployment rosters, you must rate yourself as a general to go up against a 9* with just a 3* of your own, and your king at that. Me, I'd have spent 20 years inciting, bribing, assassinating and generally pulling every low-down, dirty, cowardly trick known to MTW rather than take on those odds.
Regards
Victor
Sapere aude
Horace
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Re: Seljuk Turks campaign
Quote:
that sounds like a tough but fun campaign man
You bet! :idea2:
Quote:
Originally Posted by
victorgb
Hi Edyzmedieval
Did you send that 9* m*%£$!@>#&~r Bohemian general to Valhalla? It's not clear to me from your account. Clearly he put up a great fight against your company of SIs - and they are tough hombres in my experience.
Have to say, looking at the initial deployment rosters, you must rate yourself as a general to go up against a 9* with just a 3* of your own, and your king at that. Me, I'd have spent 20 years inciting, bribing, assassinating and generally pulling every low-down, dirty, cowardly trick known to MTW rather than take on those odds.
Regards
Victor
Sapere aude
Horace
The first time I played the battle, I got my backside handed badly. That 9 star general offered huge morale bonus to the Bohemians and it was a disaster! I had 500 extra men, no match. Second try, 4000 extra men, still got defeated! ~:eek:
Third try, 16000v8000, auto resolve, I won. So I won eventually but after the third painful try and by then I lost 20.000 men. :dizzy2:
But from there it was much easier because a chunk of their army was trapped so in 20 years a huge Bohemian empire got wiped out by me and the Almoravids.
But now...1348. Almoravids are suddenly neutral because they are allied with the newly emerged HRE. And this will be VERY interesting, considering the fact that I now have the lead in the points and our armies are more or less equal in number.
Can't wait to start the mega battles. :book:
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Re: Seljuk Turks campaign
I'm winning! But it started to get boring.
In 1353 I have an advantage of 8 points over the Almoravids (172 vs 166) but it will shift furthermore in my favour because of the upcoming missions destined for the Ottoman Empire.
There's only three factions left however, me, the Almoravids and the Papacy. Meaningful factions that is. There's still the Irish but they are relegated to Wessex with 4 stacks, the Danes who re emerged in Ile de France (:inquisitive:) and the Germans who have half a stack and are relegated to Brandenburg. Cumans have three units of Heavy Cavalry (the Khan and his heirs), and that's it, in one province.
My alliance with the Almoravids is now in tatters so we are only neutral, bringing my trade revenue down to 4000 florins per turn. I have 1.2 million so money is not an issue.
However, I will refrain from any military action until I manage to spawn the Burgundians and Swiss which unfortunately I cannot even with constantly having the populace control under 120%. They just won't emerge!
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Re: Seljuk Turks campaign
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Originally Posted by
edyzmedieval
However, I will refrain from any military action until I manage to spawn the Burgundians and Swiss which unfortunately I cannot even with constantly having the populace control under 120%. They just won't emerge!
If I remember correctly, to get a reemergence (or in this case, just an emergence) the happiness needs to be below 100%. 120% is to keep a province from getting added to a reemergence, but there has to be a "seed" province that is under 100% to get the ball rolling.
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
edyzmedieval
I'm winning! But it started to get boring.
Isn't that always the way...? You get powerful enough that victory is inevitable. This is why once I've gotten established and the remaining battles are just going to be huge, with lots of "autocalced apathy", I tend to start again with a new faction.
You're highly advanced and look to be facing only two or three major factions. I would pick your battles carefully as if you push in huge stacks, they will simply retreat - leaving you with huge battles later on and massive counterattacks.
:bow:
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
edyzmedieval
My alliance with the Almoravids is now in tatters so we are only neutral, bringing my trade revenue down to 4000 florins per turn. I have 1.2 million so money is not an issue.
Hi
The implication of this statement is that you can't trade with neutrals. I'm pretty sure that is incorrect.
Regards
Victor
Sapere aude
Horace
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Re: Seljuk Turks campaign
Quote:
Originally Posted by
drone
If I remember correctly, to get a reemergence (or in this case, just an emergence) the happiness needs to be below 100%. 120% is to keep a province from getting added to a reemergence, but there has to be a "seed" province that is under 100% to get the ball rolling.
That's what I've done in the end, but the problem is that rebels keep coming along. I left the province rebel for a couple of years but nothing happened...
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Isn't that always the way...? You get powerful enough that victory is inevitable. This is why once I've gotten established and the remaining battles are just going to be huge, with lots of "autocalced apathy", I tend to start again with a new faction.
You're highly advanced and look to be facing only two or three major factions. I would pick your battles carefully as if you push in huge stacks, they will simply retreat - leaving you with huge battles later on and massive counterattacks.
Indeed, but I want to finish a campaign. Despite my extensive play time I never finished a MTW campaign, the closest I got was 1450 but then the MTW v1.0 would CTD on me. :shame:
I have the Almoravids who are probably the biggest challenge I ever faced, and even with spamming troops from every province I still don't have enough peace of mind for my core provinces. I will attack later on once I built an extensive point lead to make sure I win.
Quote:
Hi
The implication of this statement is that you can't trade with neutrals. I'm pretty sure that is incorrect.
Regards
Victor
Sapere aude
Horace
Not at all. You trade with neutrals but the problem is that your trade income is heavily reduced, 50% less I believe. I still garner income now, mainly from farming, but from the peak of 33000 florins profit per turn (~:eek:) to 7500 florins which I have now, it's a long way.
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Re: Seljuk Turks campaign
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Originally Posted by
edyzmedieval
Not at all. You trade with neutrals but the problem is that your trade income is heavily reduced, 50% less I believe,
That's totally new to me. I thought there was simply trade with allies and neutrals and no trade at all with enemies?
:bow:
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Re: Seljuk Turks campaign
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Originally Posted by
Asai Nagamasa
That's totally new to me. I thought there was simply trade with allies and neutrals and no trade at all with enemies?
:bow:
No trade at all with enemies, but the alliance racks up the income you get from trade. It's quite a significant improvement and whenever possible try and get treaties and build ships at the same time. 50% on the plus is I believe quite true, since the turn before I had 17000 florins and then it dropped to 8500 and now to 7500.
The AI will not betray you in MTW, won't break the alliance (very rarely) so as long as you have 10-12 or more allies and lots of ships sit back and relax for the next 50 or so years as you fill your coffers.
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Re: Seljuk Turks campaign
not my experince at all, the ai is always breaking alliances with me
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Re: Seljuk Turks campaign
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Originally Posted by
cogre
not my experince at all, the ai is always breaking alliances with me
I was lucky. My alliance with the Almoravids lasted around 100-120 years and it gave me the 1.2 million florins that I have now. :yes:
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Re: Seljuk Turks campaign
Thank you for carrying the AAR torch awhile brother Edyz, it is important that a tale is always being told in the Hall, and your efforts at the head of the Seljuks are quite epic even by the number of your forces.
If Ζεύς 'υψηβρέμετης permi'th thee, please continue in your work...
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Re: Seljuk Turks campaign
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Originally Posted by
cogre
not my experince at all, the ai is always breaking alliances with me
It quite honestly depends on how you play the game. If you're a slow expander that turtles the campaign and plays very defensively, you may be able to keep the peace for very long periods, if you're more of a blitzer though, peace is much harder to maintain as your armies are more likely to be over-stretched making more tempting targets for the AI. A strong navy is also the key to keeping peace. Always have at least two ships per province, preferably three. Lone ships get picked off, even by your (former) allies. For some reason the AI just can't resist them.
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Re: Seljuk Turks campaign
that is funny, because i play in the middle of those, blitz than consolidate, blitz than consolidate....