Quote:
Originally posted by HopAlongBunny
Face it, they all boil down (in the end) to a few "must-haves" and a layer of annoyance needed to get there.
:laugh4: heh, yes absolutely. The difference is that historical wargamers want complexity of choices but they often run off from complexity of interactions, which is why they don't prefer strategy games but historical "sandbox" simulators that allow a large margin of complexity in choices and so for potential reverie scenarios. In actuality complexity of choices is useless if the AI can't use them, and i can't remember when he could use a vast number of them from STW already, and if you are playing versus other people, they often boil down to few must haves indeed and then its a rush on rush who'll get them first.